Posts Tagged ‘RPG

26
Feb
10

The White Knight Chronicles (International Edition) – Better Late Than Never.

Back in December 2008, Japan got a new RPG title called The White Knight Chronicles. A new Role Playing Game developed by Japan Studio and Level-5 (the same guys who brought us such titles as Dark Cloud and Rogue Galaxy) and published by the good old people at Sony Entertainment.

Almost two years has passed since the release in Japan, then finally in north america on February 2nd 2020, the game decides to show up on game store shelves, then on February 19th, us people on europe finally get the taste of the action. Now I know release dates have a bit of a gap between japan and america, but two years? seriously!?

So what has this title got to offer a quite frankly crowded genre that is the Japanese RPG? Well the story revolves around a party of characters who’s shindig was crashed by an evil organisation. This organisation has gone and stolen a princess and your mission, if you choose to accept it, is to go and save her. Along your way you stumble across a huge mechanoid suit of white armour which you can then morph into when you com across the games bigger and more challenging battles. Yes that’s right, we are looking at your classic medieval fantasy based game with a robot suit of armour.

Fans of Final Fantasy XII will be a little at home here, as the battle system for the smaller battles is set in realtime. Much like FF XII you will be running at enemies brandishing a sword over your head, so if you want to do a battle cry as you do so then feel free too. During battle you hack and slash your  way through enemies in real-time, the more you attack the more action chips you will obtain so you can unleash some more powerful attacks and spells. Or you can save up your chips to morph into you 50 foot mechanoid and deal some hefty damage. This is cool and all but I can imagine it being a tad overkill if you were to morph into this night if you are against some basic enemies. Thinking about it though, morphing into a huge robot so you can kick butt sounds a bit Power Rangers to me, but hey, whatever is effective in battle right?

One of the games more interesting features is character customisation, this is a different road for a JRPG to take as most of the games in this genre you play, only go as far as to let you change the name of the main protagonist. At the start of the game you are given a nice selection of sliders to change your character, and get them looking like yourself, or if your not comfortable with that you can probably try to make them look like Squall from Final Fantasy VIII, It’s a free country.

Having a fully customisable character comes at a price though, from what I have heard the game centers more around the other characters in your party, making you the mute 3rd wheel who has a creepy vacant stare in the background. But if the story and game play are good then this shouldn’t be too much of a problem.

White Knight Chronicles looks like an interesting title, Your classic JRPG mixed with character customisation and a huge mechanoid knight. All you gamers with a PS3 out there should probably pick it up, as it’s out now. I suggest you grab is quick before your soul gets taken over by Final Fantasy XIII in March.

Garv

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26
Feb
10

Half-Minute Hero demo review

The PSP has a few odd games amongst it’s minature versions of Playstation home console titles and ports of older games – Half-Minute Hero being one of them, produced by Rising Star games. A demo is available on the PlayStation Network, and I urge you to try it yourself. But to give you an idea of what it entails, read my half-minute review instead.

The game is a sort of tongue-in-cheek mini take on the classic RPG, such as the original Final Fantasy, with a graphical style to match. The story – you are a wandering hero, and the evil bad-guy is casting a spell of destruction upon the world… the catch: the spell only takes 30 seconds to cast. So you must do everything to defeat him with only 30 seconds to do so.

It sounds strange, and it is – but once you get the hang of it, it’s more of a time-management game relying on your use of strategy and forward thinking to do everything in time. Like a classic Final Fantasy game, there are random battles with which you gain experience and level up, but these battles are performed automatically – with both sides running head-on to each other with the stronger emerging victorious in a couple of seconds. Obviously you level up to match the speed of the game, so you can easily reach level 15 or so by the end of the time limit.

Along the way there are traditional RPG things you can/must do, such as buying new weapons and armour, recruiting allies (to join the 2 second headbutting contests), and doing quests for civilians. By doing so, you can become strong enough to progress, meet the bad guy at his castle and take him down to end the stage. Although it’s said the levels take 30 seconds, that’s not entirely true – in some cases time freezes while you are inside towns (which are simple one-screen areas with people to talk to), and you can also pay a high price at towns to pay the Time Goddess to reset the timer and give you a fresh 30 seconds. Most levels really take about 2-3 minutes, average for a simple puzzle game.

It’s really quite hard to explain without actually playing it, but it really does work – sort of like each level is a super-condensed mini-RPG with automatic battles and an aim on time management. The demo consists of two levels, the first being the simpler of the two, sort of showing you how the game works. The second of the two levels available in the demo took me a couple of attempts – the first one going awry when the Time Goddess gave me a ‘loan’ on a time-reversal since I couldn’t afford it, then chose to appear and take all my equipment when I was being attacked by a huge monster to settle the debt. Nice of her…

It doesn’t take itself seriously, though – the whole game is done in a cheeky way, starting with lines such as “Oh noes! The world will be destroyed on a whim!”, with generic bad guys titled “Evil Lords” and the pixellated characters being the epitomy of in-jokes.

It’s really quite a charming little game, and is quite challenging as more of a puzzle game than an actual RPG. Although it purposely looks dated, there are some nice little touches, like the Hero’s weapon and armour changing his appearance respectively. The music sounded also like a sped up remix of typical old FF world-map music, which was a nice little bit of homage (assuming that was intentional!). I must say I hadn’t played anything quite like it before, and once I got used to the concept it was quite addictive.

The full game apparently includes three other modes where you play as different characters in different styles of gameplay – just utilising the similar 2D style and 30 second time-frame.

Half-Minute Hero is perhaps mostly aimed at older gamers who have played the old NES RPG’s and such, but even without the style its a fun little puzzle game, perfect for quick games if you only have a few minutes. If you have access to a PSP and PSN, give the demo a shot – it’s really the best way to understand it. But if you like a little bit of thinking, simple puzzles, some cute graphics and a little bit of RPG nostalgia, this game could be perfect for you.

-Leon

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16
Jan
10

Borderlands Review

I have been thinking back the February last year where I finally got a copy of Fallout 3 for my birthday. After trying out oblivion and not really getting on with it, I was a bit dubious about trying the game, but never the less I played it and got hooked to it. I thought this was the perfect combination of First Person Shooter and Role Playing Game I had been looking for. So almost a year on I sit in front of my TV with my mouth a gape, my gormless expression I have spread across my face as I look at the screen before me says it all. Boarderlands is the true FPS RPG I have been looking for. Sorry Fallout 3, I do still love you but its me, not you.

Before I dive straight into this review. I would just like to highlight that I have only played this game in single player. This game has been advertised as a co-op game as much as a single player game. But I have found that this game works damn well in single player, and here are my thoughts.

Cunningly dubbed as an RPS (Role Playing Shooter) Boarderlands, like any good game out there, throws you into the story line from the get go, there are four mercenaries, or mercs as they like to be called, on a bus they have just flown into a desolate and baron planet called Pandora to seek out something called the vault. Legend has it the Vault contains advanced alien weaponless with technology so advanced it will blow your mind, or indeed you enemies.

As the bus rolls on you get the choice to choose one of the mercs who have come along for the ride. You have the soldier named Roland, who is your classic, assault rifle and shot gun squaddy who most FPS fans are used to when playing things such as halo, duke nukem, doom, any FPS game under the sun. Then you have Lilth, the siren phase walker, If stealth and speed is your game, this is the chick you wanna be. If sniper rifles and range attacks are more your cuppa you will be be a lot happier playing as Mordecai. But if your a full on FPS guy who loves explosives and ripping people apart with your bare hands then take my advice and choose Brick.

Each of these four characters has a special skill that can be used, the soldier has a deployable turret, the siren can turn invisible and have a great increase in speed, the sniper has a friendly hawk like bird creature that will happily peck enemies eyes out and Brick, well he just goes absolutely nuts with his berserk mode and has an insane increase in melee attack and is slightly invunrable. All these skills last a limited amount of time before they conk out and have to regenerate again. This is your classic FPS gaming element, Quake had it with Quad Damage, Doom had it with Berserk packs and Nukem had it with an array of equipment top use, and for me it never gets old, there is nothing like have a short boost of power to get you out of a sticky situation.

This game does the FPS genre justice. It has the aiming system where you look down the barrel/sight, that we associate with games like Modern Warfare and FEAR. There is a huge amount of weapons to find, make and customize, kind of in the same vein as Bioshock. Hell it also has re-generating shields from the likes of Halo. Speaking of Halo, you remember how the vehicles in that game controlled? Mainly using the left stick to accelerate, reverse etc. Boarderlands uses the same set up here when it comes to it vehicles. So you can see Gear Box has taken inspiration from a lot of First Person Shooter games. I love it when a game developer does its research.

But as you are fully aware this is as much of an RPG game as it is an FPS game. As you can imagine this is a real time combat RPG. When aiming at an enemy you will get his/her/its health and shield bars and what level they are at so if you level 4 and your opponent is level 12. Run away. You are given experience for each kill, each mission you complete and for each of the huge ammo boxes that are hidden and scattered across Pandora. With each level up you gain skill points which you can assign to a skill tree. This skill tree is linked to both your characters special skill and your character his/her self. So if you play the game with the Soldier Roland, such as I did you will get a skill tree linked to you and the scorpion turret. With skill points going towards things like your health and ammo capacity, to your scorpion turrets power and regeneration time. You can also acquire skills that enable your turret to regenerate the players health and shield. So you really can have a good play with what skills you want to assign and how you want your character to grow. You can also customise your character to a curtain extent, by changing his/her colour and name. Its a nice little touch and can be done at any time but as you can probably gather, you can’t customise every aspect of their appearance like you can with say Fallout 3. But you can’t have everything.

Graphically this game takes the cell shaded approach to its visuals. In one word it looks fantastic. It is very stylised and some what refreshing to see the FPS point of view taking on that graphical style. Sure XIII did it back on the original Xbox, but to see a game of this generation do it is nice to see. There is a lot of detail in this game visuals, and really reminds me of the drawing style that graphic novels such as Spawn and The Darkness use. You get bugs and glitches every now and then in this game, but I have come to realise that huge games such as this and fallout. Your not going to get every single bug and glitch out of there because quite frankly, it is just to big.

I never though I would see the day that and FPS and an RPG would get on so well and produce a game such as this. I tried to come up with an FPS, RPG idea in my game design module back in uni and miserably faild. So thanks Gear Box and 2K, This is awesome!

Garv.

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01
Dec
09

Dragon Age Origins: first Impressions

Well, it’s December and that means we’re being bombarded with more games, gadgets and gizmos than you can shake a stick at.  And leading the charge for the RPG genre is Biowares’ latest fantasy epic: Dragon Age Origins. Now, the reason why this is a first impressions rather than a review, is that I haven’t finished the game yet…after 70 hours. I haven’t even got a 3rd of the way through what the game has to offer in its total content. This, ladies and gentleman, is a serious RPG…even if it is so cliched as to be amusingly predictable.

Dragon Age title

You have your standard run of the mill character creation. You can choose to be male or female, human, elf or dwarf and then a warrior, rouge or mage with a background to suit you. There are also subclasses for each like a rouge Ranger or a Warrior Paladin. I played a male human rouge with a background as a former Noble; and my back story? Lord Howle took my land, killed my family and striped me of my title…and by my father’s sword, I will have my vengeance! *ahem* Needless to say I got fully into the swing of my chosen character.

Dragon age dragon

From your origin story, you’re plunged straight into the main storyline with one immediate goal: pass the trials to become a Grey Warden. Who are the Grey Wardens? Well, they’re basically the fantasy equivalent of Jedi’s, just without the lightsabers and force powers. Their role is to stop an invasion of hellish creatures called the Darkspawn who cause a ‘blight’, being lead by an Arch-demon, what looks to be a big black dragon. So, a nice big epic storyline set up, you have to unite the land to defeat a terrible evil, facing overwhelming odds with only a ragtag band of mismatched adventurers to help get you there.

So yeah, this isn’t anything an RPG fan hasn’t seen before, especially in a Bioware game. Some RPG fans expected more from this; fresh ideas that weren’t too similar to their previous work. Dragon Age is not revolutionary, it is not the next stage of the fantasy RPG genre, but it is bloody good! And Dragon Age does enjoy a lot of blood…maybe a little too much.

The storyline may be a standard fare, but it’s the presentation and delivery that make it an enjoyable play.  The world is beautifully created and rendered, on a decent PC at least, 90% of the NPCs are voiced and all the major ones are brought to life with solid voice acting and emotions. Even if they do look a bit plastic at times. While all the PC characters get generally the same storyline, even the slight variations are enough to intrigue the player and get plenty of replay value.

The various companions you pick up, clichéd as they are have interesting and likeable personalities and you do start to get used to having them around.  From Alistair’s wry wit to Stern’s stoic one liners, you want to see what secrets they hide and who they really are. Except Morrigan, she’s just a whore. The gifting system allows you to curry favour with you companions and make up for any…inappropriate decisions you made in their presence.  And yes, you can have sex with the various ladies and gents who fight alongside you. Well, not so much sex as a barely clothed writhing about for 30 seconds. An adult RPG indeed…

Dragon age romance

The combat is well managed, thanks to the ability to pause the action to issue orders. You can also take a bird’s eye view of the action to better adjust your strategy. That said, it will take you a while to adjust to using the various classes and combat tactics to defeat the various hordes and bosses you come across. At times it can be extremely frustrating   and uneven, especially if you don’t have the right mix of party members to take on your foe. The slimming down of the character classes and specialisation does make it easier for a player to adjust the way they play and the party you use; though you will most likely end up with two warriors a healing mage and a damage mage to cut the Darkspawn into chop seuy.

The lore and history of Fereldan is a nice departure from the Dungeons and Dragons universe in Baulders gate, familiar yet alien. For example there are no dwarf mages due to the lyrium (magic infused rock) that they mine makes them unable to control it. The humans are, of course, despised by the other races for being dicks in the past and having the audacity to have empires and a superiority complex to rival the most egotistical elf.  The Dwarfs live in a strictly Platonic caste society, the humans with their feudal lords and ladies and the Elves in their various tribal societies. Oh and not forgetting the thinly veiled Chantry standing in for Christianity.

So for fans of the old school fantasy genre you have a nice mix of the mostly old with some new features. It won’t make any conversions for the RPG uninitiated, but they are not its target audience so that’s unsurprising. This is a very able and solid game but it will occasionally leave you with frustrations with combat hardness and glitches. The story while solid, is nothing new, but entertaining none the less. Now if you’ll excuse me, I have a land to rescue and a family to avenge. For Ferelden!

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26
Nov
09

The Dragon Age Origins Debate.

After Garvaos’ encounter with Dragon Age Orinins at Eurogamer and That Bloke In The Beanies’ newest RPG chrush. The two gamers decide to talk about this latest RPG fernominon in Plus XP’s first game disscussion.

Garv: Well my main gripe about Dragon Age is that I played the console version, my god it royally sucks on there maybe it’s a translation problem but I didn’t get on with it at all

Beanie: The 360 version I assume?

Garv: Indeed, and the flecks of blood over everything, though it is a nice idea, look cheesy to me.

Whatever you do, don't turn around.

Whatever you do, don't turn around.

Beanie: I’ll grant you, the gore is a bit over excessive. Looks like someone got a bit slap happy with the paint tool

Garv: Too true, I mean, after a battle my character looked like a DIY decorating accident

Beanie: Heh heh

Garv: Personally, I found the game play clunky and glitchy at times, NPC’s get in your way during battle, and I kept swapping between me and my dog for no good reason, and as much as I like Maralin Manson and  His song ‘This is the new shit’, it feels really out of place in a medieval setting, and also, I didn’t see a single dragon.

Beanie: Wow, I feel as though we were playing totally different games, or at the very least versions of the game. Now, I’ll back you on the hate for the 360 version, because, if you’re gonna make a next gen RPG for the 360, you need to spend a lot of time to make it work.

Garv: Agreed, To make an RPG work on any console you don’t port it from the PC, you build it from scratch; this is blatantly a ported PC game, and it has gone pretty damn wrong.

Beanie: So we agree on that side of the debate. Now, what about the plot and characters?

Garv: Now remember I didn’t play the whole game when I got my hands on it at Eurogamer, but the characters I found were pretty RPG generic. I was the soldier/sword man, with my trusty fable II dog on acid.

Beanie: Oh no, you didn’t like the dog?

Garv: Fable II did the dog awesomely; somehow Dragon Age didn’t hit the mark.

Beanie: But you didn’t find the Fable dog a bit too gimmicky?

Garv: What? Hell no! He was the awesome, he found you stuff alerted you when enemies were near by. He also, led the way to treasure and you could teach him tricks. He was with you from the start, his personality changed with yours and he was your trusted friend through out the game. My heart literally sank when he got a bullet to the face.

If all else fails, use fire!

If all else fails, use fire!

Beanie: Fair enough, do you think they relied too much on a similar Knights Of The Old Republic (KOTOR) setup and character types then?

Garv: Yeah it stank of KOTOR to be honest, just set like a billion years in the past, and I know my mentality is if it isn’t broke don’t fix it but seriously? You have to have a little innovation.

Beanie: You didn’t find any of the lore interesting? What little you saw of it?

Garv: I saw very little really so I didn’t get into the story much, the demo I played was more game play orientated. Which all things were at Eurogamer to be honest because you only have a set time.

Beanie: Ok, it’s a real pity that on first impressions that you see all the various clichés and worst parts of the game.

Garv: Yeah it is a shame because to be honest, I was kind of psyched about this game. I downloaded trailers from Xbox LIVE and was like oooh!

Beanie: Yeah, unfortunately it suffers from being over hyped, but I think you’d feel different if you played the PC version.

Garv: hmmmmm maybe, thing is I’m more of a console gamer as you know
Mind you, CAD did a hilarious comic on one of the trailers

Beanie: Yeah that was pretty funny. For me, I’d seen relatively little of Dragon Age so I didn’t have a large expectation for the game. It’s pretty (but only on the PC and PS3) and well voice acted and written, though I’m not a big fan of the silent protagonist.

Hey, we're here for Steves' Stag do.

Hey, we're here for Steves' Stag do.

Garv: Only GTA III nailed the silent protagonist well

Beanie: Yes, some of the character archetypes are a bit clichéd, but this is a genre that is pretty much saturated at this point. Most of the good ideas have already been used up.

You know what I’ve come to see Dragon Age as? A parody of the RPG genre, not in a bad way though. It’s still entertaining and fun but if you allow yourself to laugh at it, it really comes into its own.

Garv: Oh I see what you mean actually, if you look at it from that aspect and not take it seriously you’re probably gonna enjoy it more.

Beanie: I’ll bet once you get a few hours with the PC version you’ll warm to it or at least be a wee less critical. But I can understand and condone your views about the 360 version and the plot, combat and character types

You got a final word?

Garv: Indeed I have. To be honest, I really did have a bad experience with Dragon Age. But in heindsight, if I take a little time to actually take in the story more and not take it so seriously, I could end up enjoying it….Just get it away from my 360!

Beanie: Ha ha, true that!

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22
Nov
09

Will Borderlands Be The Next Fallout 3?

We have all seen our fair share of game clones over the years. Grand Theft Auto had The Get Away and True Crime, Mario Party has Raving Rabbids. Basically once one game has a great selling idea, another developer wants to get in on the idea.

May I introduce Borderlands, a new game from Gearbox Software that combines First Person Shooting and Role Playing game into a nice combination in a post apocalyptic world. Yes basically the same idea as Fallout 3 has.  But in Borderlands you have class choices as opposed to bringing up your character through choices made throughout the game, like Fallout.Bborderlands also takes a cell shaded graphically style and I think but cannot be sure (so please correct me if I am wrong) it also has a more comedic outlook on postapocalyptic RPG survival.

borderlands1

Ok so lets take a look at the standards Fallout 3 has layed down. I loved Fallout 3 it was so new and diverse. It was following the same style as Oblivion, but in my opinion it took it a step further it took the idea of a postapocalyptic sci-fi shooter, added all the elements that make most RPG games take over your life. I was pretty flabbergasted that an FPS and an RPG could meld together so well. It was gritty, grimy gruesome and really gave you the feeling of kill or be killed in a savage world.

Now, Borderlands sounds to me that, it can hit all these marks. Ok so if you have not gathered already, I have not played it, and to be honest I was pretty gutted I didn’t get my hands on it at Eurogamer. What I really think that it is doing that sets it apart from Fallout is its comedic/light-hearted take on it. I dunno about you guys out there, but I really cannot take cell shaded games as seriously as, what I like to call, true graphic games. But with that said The game play sounds pretty damn good in my opinion. You get to choose from four different characters  a Soldier, a Hunter,  a Siren, and a Berserker. Each class has a different skill tree in game. This means throughout the game you gain skill points which you can apply to your skill tree to get character specific skills. Say if you are the Hunter, your skills in the skill tree will be composed of Revolvers, Gunslinging and Sniping. This in turn will give the entire game a great deal of replay value.

borderlands2

So each of these games are defiantly both RPG’s both thankfully they are FPS RPG’s in their own right. Fallout 3 has the gritty, grimy and somewhat mundane outlook on post apocalyptic life and survival. It also has a character system that is totally customisable and you can build it strictly from the ground up.

Borderlands to me on the other hand is more of a game that will focuses on the game play more than the story and character customisation. Making gamers out there pretty much choose a person and jump straight into the action. Kind of taking a Final Fantasy outlook on RPG games.

borderlands3

So Will Borderlands be the next Fallout 3? To be frank why would games want to be the next anything? Borderlands has enough unique elements that I think it will do very well on its own.

Garv

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12
Nov
09

Eurogamer 2009: Mario & Luigi: Bowser’s Inside Story

dscover

A game that really drew me to this year’s Eurogamer expo was Mario and Luigi: Bowser’s Inside Story. My attention span is not my greatest quality; I much prefer a good handheld game that I can play at my convenience, rather than a long RPG which can have some gamers hooked for hours on end (no names mentioned…). However, much to my surprise this game introduced me to a new small-scale version of an RPG on a handheld. This originality tweaked my interest as to whether I could enjoy an RPG style game on a handheld console.

The game switches between three characters: Mario and Luigi are found together inside Bowser’s body for the first part of the game, exploring a 2-D platform-style environment. However, battles are still turn based, and are initiated by touching the enemies on-screen. Bowser explores the Mushroom Kingdom in a 3/4 overhead-view world, much like the previous Mario & Luigi games, Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time.

However, further into the game, Mario & Luigi can leave Bowser’s body to explore the Kingdom as well. From this point onwards, they can then use pipes to go back inside Bowser’s body if they wish.

The plot of the game revolves around a mysterious infection called “The Blorbs” which is taking over the Kingdom. The infection makes the Toads grow in size, and causes them to roll around against their will. The Mario brothers, as part of a council, are called in to discuss what needs to be done – the apparent cause some strange item called a “Blorb Shroom”. However, the meeting is disturbed by Bowser, who is up to his usual tricks and trying to kidnap Princess Peach. But Mario, Peach’s permanent knight in shining armour once again fights him and defeats him and saves the fair maiden.

NTR_MarioLuigi3_02ss03_E3-screenshot

Bowser later finds himself in a strange forest, where a dodgy figure offers him a “Lucky Mushroom”, promising him that it will grant him power to finally defeat Mario. However, it causes Bowser to go ballistic and inhale everything in his path, including everyone in the council meeting before collapsing. Mario and co., as well as the council, are shrunk to tiny proportions and find themselves inside Bowser’s body. The mysterious figure takes over both Peach’s and Bowser’s Castle. When Bowser awakens, he tries to reclaim his castle; meanwhile, Mario and Luigi, their friends, and the rest of the inhaled Toads must work alongside Bowser from within in order to find an exit, stop the bad guy, and rescue Princess Peach (yet again, trouble must be her middle name!).

The battle system is a continuation of that from the previous Mario and Luigi titles, and this time Bowser is also a playable character. Bowser’s battle system is much like Mario and Luigi’s, although fights alone, much stronger than the italian plumbers. He can also gain the ability to purposely inhale his enemies later on, enabling Mario and Luigi to fight the enemy inside Bowser, in a strange sort of Bowser-Mario co-operation.

The game is controlled via the X,Y,A,B buttons – with Mario and Luigi each being assigned two of the buttons. In the platform areas, you control both of their directions with the D-pad, but must press their individual jump buttons for the platforming elements – although I found this a little odd, I’m sure it’s something you’d get used to. Similarly, battle commands for the brothers are also performed with their respective buttons, many of the attacks being performed like mini-games – such as timing button presses to kick a shell back and forth off of an enemy to string up a combo and increase the damage of the attack.

battle

What makes this game different to the previous two installments is the introduction of the ranking system, where players increase their rank as they level up. By earning ranks, the characters are able to equip more items, buy more equipment, and maybe earn a new item. In the game, there are 6 ranks for Mario and Luigi and 4 ranks for Bowser.

A great feature of this game is the minigames. Being quite the avid fan of minigames (possibly as result of low attention span or indeed the cause of it??) it was great to learn that this game has introduced more minigames than the previous two games which only featured one. The minigames within the game revolve around the parts of Bowser’s body including strengthening his arms and legs (each an independent minigame) as well as helping Bowser digest his food. One of the minigames even results in Bowser being made into a giant, which allows the player to enter a new battle system where the DS is held open like a book, and the stylus and microphone are used to control the attacks rather than the A, B, X or Y buttons, for example blowing the microphone results in Bowser breathing fire. 

fire
 In this game, you gain Skill Points (SP) which work in the same way as Bros. Points (BP) from the previous games, however with the introduction of Bowser they needed to be renamed. Further to this, you can also acquire items by collecting 10 “Attack Parts”. Once all ten parts of an item have been collected, the player can then repeatedly use the completed item, but, using it requires set amounts of skill points, much like MP in traditional RPGs. Bowser works in a slightly different way, he can also gain special attacks, but in order to do so he must free his minions or collecting Blitties which he can give to Broque Monsieur. Furthermore, in comparison to Mario and Luigi who require the directional pad to perform special attacks, all of Bowser’s attacks use the touch screen to function. 

Overall, I found this an enjoyable game which uses all elements of the DS controls. At times, I found controlling both Mario and Luigi simultaneously a little tricky but this is more than likely due to my lack of hand-eye coordination rather than a technical issue. I am sure with a bit of practice I will soon get the hang of it. The game is graphically similar to the previous Mario RPG with a more traditional battle system, Paper Mario. The game also keeps to its classic platforming roots with level similar to the classic Mario style that we all know and love. However, this game does shows clear progression with a more enhanced RPG style battle system which will able to those gamers who want an RPG that is not some time-consuming as the ones on the PS3 and Xbox which can end up consuming your life.  

-Sam

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09
Nov
09

Kingdom Hearts: Not Just A Kids Game

Now the past few months I have been playing the more mature, gruesome and to be honest, the more morbid and frightening games which are every increasingly growing in popularity - things like Fallout 3, Grand Theft Auto IV and Halo.

This past week or so I have decided to take a break from that norm and go down a different route, so I dug my PS2 out and started to re-play the classic Kingdom Hearts (KH). Ever since my partner in crime Leon did his KH DS review it got me remembering how great the previous PS2 games were. So I dove right in.

The first time I played this game I couldn’t stop, it is that addictive, I had to show my friends and pretty much everyone I knew about it. But what gets me is, some people on my gaming level back at home take one look at Kingdom Hearts and either laugh or run away. Why? well they assume that just because it features Disney character it is automatically dubbed a “kids game”.

kingdom hearts1

Now I can fully understand this sudden ‘WTF’ moment. I mean gamers these days don’t think that a game that consists of characters from both Final Fantasy and Disney would make a good and successful game franchise such as this one. Well it has, This game is pretty damn far from a kids game for a fair few reasons which I will list now.

The Story Line

Lets face it - classic Disney story lines consist of either a man and a woman who find each other, notice they are in love, sing about it a bit then finally get married, or the usual Donald Duck and Mickey Mouse tale which is pretty slapstick and has five-year olds laughing at it for hours on end. The whole Kingdom Hearts series however, has such a deep story line which comprises of its own characters as well as Disney and Final Fantasy, I think kids would get lost just after the part where Hollow Bastion is mentioned; hell if they manage it through KH1, then KH2 would totally confuse them with the whole of Organisation XIII, because quite frankly I was still a bit confused with Roxas’ appearance at the start of KH2, even though I did read Chain of Memories inbetween the two games.

Gameplay

We all know, if you’re going to start any RPG you going to find things quite simple to start off with - I gave this game to a couple of my mates back home and they got totally bored after five seconds through the tutorial. (That, and I think they were totally bamboozled by the 14-year-old kid wielding a huge key around.) Anyway, as the story – and indeed the game - progresses, the controls inevitably get more complex, you have your spells which you have to assign, your equipment items you have to arrange, and your Potions and Ethers you have to give each character to use in battle. Hell, I am only talking about KH1 and 2 here on the PS2. If you happen to play KH: Chain of memories on the Game Boy Advance, then the gameplay takes another confusing turn. You have to attack using a card system which is damn complex in its own right, and takes the best of us gamers a while to grasp. To be frank kids will have more fun sticking Lego up their nose than playing this.

kingdom-hearts-final-mix

Nostalgia

I was talking with Leon about this whole KH issue, and he made a very valid point. True this game does use Disney characters, but you have to realise that these are Disney characters of our generation (2o’s-30’s). These are the characters we grew up with, Kids nowadays are growing up with CGI characters like Bolt and crazy singing dancing weirdos such as those guys from High School Musical. They are more likely to play this game and ask where the hell is Zack Effron more than say “Awesome, Hades from Hercules is here”.

It’s Not All About Disney

What a lot of people don’t realise when they play or hear about this game is that it’s not all about Disney. As I have mentioned a couple of times in this post, it also has Final Fantasy characters that the RPG fanatics will be raving over; you have all the fan favorites, like Cloud, Tifa and Sephiroth from Final Fantasy VII,  Squall from VIII and Tidus and Wakka from X amongst a load of others.

But the great thing here is, the game doesn’t just run on characters from Final Fantasy and Disney alone. It has its own characters which are pretty much as awesome as the others, like Sora, Riku and Roxas. They are the driving force of this game, whereas the Disney and FF lot are just there to back them up and put some big smiles on gamers faces.

cloudseph

So to sum up:  To begin with, I was very confused that a game with Disney characters could appeal to a lot of  gamers out there. But when you actually play it, this game is in a totally different league to kids games. Just because it is about kids, doesn’t mean it’s for them. So for those of you out there who are a little confused and put off by the concept, don’t be. This game is a must play and a joy to behold, I am sure when you do play it, you will get a good sence of nostalgia and a great gaming experience.

Garv!

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08
Aug
09

Did you miss… Okami? (PS2)

Its been a week or two since my last article in this series, since today I am writing about something a bit bigger – Capcom’s gaming artistry that is Okami. Released in 2007, the game was one of the titles released at the end of last generation, utilising the vast majority of the console’s power.

Now, the first thing anyone would notice about Okami is the art style – rather than square polygons struggling to be as realistic as possible, Okami does something unique – it is designed to appear as a living painting – the world and its inhabitants inked in as clever brushwork. This has a few purposes – firstly it allows the game to look good, considering the graphical limitations of the console, secondly the game revolves around the idea of manipulation of a magical paintbrush, and lastly – it looks amazing.

As the player, you take the role of the Okami Amaterasu; reborn in the guise of a legendary white wolf, Shiranui. In the land of Nippon, a cursed power enshrouds the land as the 8 headed demon, Orochi, appears and plunges the world into darkness. Amaterasu’s role is clear – to regain her power and rid the land of the foul curse.

The game plays in a similar vein to Zelda, free roaming a vast landscape, exploring dungeons and fighting bosses. The main progression of the game depends on various abilities that allow Amaterasu to reach new areas and access new dungeons. Accompanied by a bug-sized artist, Issun (who also acts as silent “Ammy’s” medium to speak to the game’s various characters), Amaterasu must regain thirteen ‘brush arts’ to recover her power to its fullest. The Celestial Brush is a core element of the gameplay – at any time, the player may hold the R1 button, and the game will pause - turning to canvas - and using a brush, manipulate the elements by drawing various lines and symbols on the screen. For instance, by holding R1, and drawing a horizontal line (by holding square, and dragging the brush to paint), the player can create a slash which can be used to cut trees or slash enemies. By drawing a circle around a withered tree or flower bud, the player may make them bloom or grow, bydrawing a circle with a line through it, the player can create a bomb which can be used to smash cracked walls or damage opponents in combat. In total, there are more than 15 abilities that can be gained – many of which can be used in both exploration and combat – controlling elements such as fire and wind, and creating lily-pads on water as platforms to jump onto. There are plenty of different powers to keep it interesting, and even some secret powers that improve upon the 13 core elements.

Throughout the world are scattered scrolls that float around – these signify the game’s enemies – in a more RPGstyle, contact with one of these scrolls takes you to an enclosed “battle arena”, where you fight the game’s regular enemies. Combat revolves around using one of three weapon types – Reflectors (shield-like discs), Rosaries (Beads) and Glaives(Swords). Each type of weapon has it’s own attack style, and later weapons of the same type offer Amaterasu more attack strength. Weapons also have a secondary function – if a weapon is equipped in the “Sub” slot, it serves a second ability - Reflectors can be used as a shield, rosaries grant Amaterasu bullet powers, and Glaives allow for alternate sword attacks. Although the range of weapons isn’t huge, the ability to mix and match means you can usually find a combination that suits you. By visiting a Dojo within the game, Amaterasu can also purchase combat upgrades – such as dashing, combo improvements, taunts and a few other things. However - combat also uses the Celestial Brush. Using ink, which is measured by a meter of ink pots under the HP gauge, you can use the majority of the brush techniques to inflict damage – and some enemies require certain techniques to be used in order to defeat them. Flames can be blown away with wind, shelled enemies can be opened with the Bloom power. The core Slash and Bomb techniques are pretty core to the combat, but many of the others can be used in certain circumstances.

The world itself is vast and there is much to explore – although I spent a good 50 hours completing the game I didn’t even touch upon some of the side quests – the game has 99 stray beads to find, Sun Fragments to find (collect 3 for a new HP unit, think Heart Pieces from Zelda). There are animals to find throughout the game, and feeding each group of animals nets you some praise points which can be used to upgrade your core stats (HP, Ink Pots, Wallet size etc). There are also special enemies to scout out (a ‘wanted’ list of sorts), extra weapons and improved brush arts.

The dungeons are where the game’s bosses can be found, after plenty of platforming, battles, and puzzle solving. The puzzles can be solved in various ways, using the various Brush arts, or manipulating objects to press switches, or collecting keys to open locked doors. The bosses themselves are challenging but not overly hard, a lot of the time the real challenge is working out the pattern to damaging the boss – again, brush arts are important for manipulating the environment or enemy to your advantage and open up an opportunity to strike.

The game’s music is very fitting, classic Japanese style music that matches the game’s ancient mythical feel. The music in the landscape is often calm and atmospheric, and in battle changes to a more fast paced, battle-drum oriented style, and it all flows together as beautifully as the game’s artistic style.

The game is huge and it feels almost impossible to cover everything – the game takes the player to a myriad of different settings – forests, plains, beaches, snowy regions and strange places such as a sunken ship. There are plenty of dungeons and the story has a few interesting turns. I spent a long time playing the title and it feels there’s a lot more gameplay in it.

If you’re looking for something interesting to keep you busy for a while, this game is definitely worth a shot. It’s put together very well and offers depth and plenty of things to keep it interesting. I would definitely say it’s a good rival for the Zelda series, yet doesnt feel like a carbon copy with the unique Brush Arts system. I thoroughly enjoyed it. One word of warning though – once you begin this adventure be prepared to be playing for a long time.

-Leon

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10
Apr
09

Final Fantasy XIII New Info!

Ok I’m just gonna get the bad news out of the way first, Yes there is gonna be a Final Fantasy XIII Demo but it hasn’t been announced for Europe. The demo is due out in japan next week. I am tempted to make me a Japanese account and see if i can download the demo. So what if its in Japanese it will still be playable.

Anyway that aside i have found out some new info about the game so here goes!

Battle System:

The battle system fuses both strategy and action basically adding all the flash, speed and action to command based battles, Making the whole experience that bit more exciting ad satisfying! You will be able to stock up commands so that the battle will seem more fluid.

But one of the most interesting things i found out was that within battle you will be only controlling one character of you party. The rest will be AI controlled however there is a element of strategy to this in that the AI characters will  react to the way you battle and you will have to do the same, the strategy with this comes out with how you think you should connect with your allies to draw out their Best abilities.

Another interesting thing that has been pointed out is all your HP will be restored after battle. When  i first heard this i was like What? But apparently its not as bad as it sounds. The HP restore is more of a reward for you as the battles have been said are going to be very tough and will require you to think a lot!

Chain and Break systems:

As you attack enemies as you battle there will be a bar in the top right of the screen that fills up. Now tis bar also depletes over time so if you perform successive attack before said bar reaches zero. You will chain your attacks together adding bonus damage to each of your blows. How i understand it works is that you have to fill the bar up first. once full you can do your flurry of chain attacks till the bar depletes again. Sounds like a very simple yet nice touch to the overall battle system.

But that’s not all. When you perform chain attacks you will buildup a bonus percentage. When this percentage hits its maximum your enemies will glow red and reach ‘break state’ The percentage of this break state depends on the enemy. and once the break state is indicated yo will have  timer where all your blows will inflict more damage and you will be able to initiate some very powerful and amazing looking attacks on your enemy. Such as throwing your enemy in te air then you signaling your party to initiate a group attack on the enemy there will be a variety of break moves for the player to use. But its not just the player who has the ability to unleash break moves, the enemy can do the same.

Rankings:

After each battle you will be given a star ranking on how you did in the battle. The quicker and more efficiently you dispose of your enemy the higher the star ranking. Not much Else is known about this yet but could be interesting.

Character Growth:

Again not much has been revealed about this but what i can say is the character growth system has been totally redone for Final Fantasy XIII. Meaning that a new character growth system has been implemented to the game apparently its going to be slightly similar to FFX’s Sphere system and FFXII’s licence board system

one important thing to note though. Not everyone on the FFXIII game will be able to use magic. Only the L’cie characters can use it and magic wont be able to b used until a little while into the game.

Pre Battle:

As seen in various trailers of the game, when you are exploring the world enemies can be seen before you go into battle, So obviously if you can see them they can see you. The enemies have a field of vision and once they see you there will not hesitate to attack. while in battle against one enemy, another enemy can join in if the battle is in their field of vision.

Some element of battle will change regarding to wether the enemy has spotted you or not. Your chain gauge may b increased if your not spotted for example.

And finally some good news….

Square have said that the main parts of the game have bee finalised. And the re confident that the Japanese version of the game will be out this year with the EU and America versions out soon after.

I cannot wait for this game. After fallout 3 my craving for Good RPG’s has been re awakened.

Garv!

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