Archive for the 'General Gaming' Category

16
Feb
10

God of War: The Story So Far…

Since God of War was first released on the PS2, Kratos has become an iconic figure in action gaming, offering a more adult, violent alternative to the Prince of Persias and Tomb Raiders of the world – with no-holds-barred brutality, rage and gripping action in his epic battles fighting whatever and whoever stands in his way. Next month sees the release of God of War III – Kratos’ first outing on the current generation. With God of War II stretching the PS2 to it’s true potential, the new title should see the scale of his adventures being taken to a whole new level of spectacularity.

However, if you haven’t played the old games, there’s a fair amount of plot to catch up on – with the two PS2 titles, and the PSP title as well. Of course, I would probably suggest to you that it would be worth getting hold of them and playing them all – but it’s likely that some people simply won’t have the time, money or simply would rather just have a bit of a sum-up or review (if they’ve played it before).

Therefore, I decided to write this article to do exactly that – to sum up and cover the God of War story so far, covering all the important points you’ll need to know before you pick up the fourth installment in the dark series.

Obviously this will be riddled with SPOILERS, so read onward at your own risk…

CHAPTER 1: BEFORE THE GAMES

Well, these parts are covered during the course of the three current games, but for the sake of clarity I’ll cover them first.

In ancient times, the Titans ruled the earth – huge creatures that controlled the elements and dominated the land. One such Titan was Cronos. Prophecy foretold that he would one day be overthrown by his own son – and when he bore children with the titaness Rhea, he devoured them all in order to avoid his fate. However, overcome by motherly love, Rhea tricked Cronos – saving their child Zeus and feeding Cronos a rock wrapped in a blanket as a decoy. Zeus was raised by the Titan Gaia, and once reaching manhood – returned to Cronos. He freed his siblings from Cronos’ stomach, including his brothers Hades and Poseidon, and forced Cronos to forever hold Pandora’s temple upon his back as punishment. He then proceeded to imprison and punish each and every other Titan, and thus began the reign of the gods.

Around a decade before the start of the series, Kratos was once a proud captain within the Spartan army. His brutal but effective tactics gained him respect very quickly, gaining a small army under his command. Despite warnings from his wife, Kratos continued on his warpath, eventually leading him to a fateful battle; overconfident, Kratos waged war against a huge army of barbarians and vastly underestimated them – leading to the fall of his army, the Barbarian King towering above the defeated Spartan, poised to land the final blow.

However, Kratos’ pride was too much, and no price would be too high for him – he called upon Ares, the God of War, and pledged his life and soul to him in order to win the battle. Accepting the opportunity, Ares turned upon the barbarians, destroying them without mercy. Granted great power, the hell-forged Blades of Chaos burned into his very flesh, Kratos beheaded the Barbarian King and emerged victorious. However, he was doomed to spend his life in servitude to the God of War. He served Ares for years, growing armies ever larger, slaughtering in the name of Ares without mercy. He was willing to pay any price for victory – all, but one. whilst razing a village to the ground, Kratos’ blind violence had him tricked into slaughtering his own wife and child, not realising who his victims were until it was too late. Ares hoped to sever Kratos’ ties to the mortal world and turn him into the perfect killer – but to Kratos, this was too much pain to bear. The ashes of his wife and child bound to his very skin, the “Ghost of Sparta” was born, and Kratos was haunted by dreams of his actions from that day forth.

CHAPTER 2: CHAINS OF OLYMPUS

Kratos continued to work in service of the gods, his battles attempting to appease the gods, whilst keeping his mind as far from his haunted past, Kratos had just fought off an army of invading Persians and the mighty Basilisk when an ominous event occured – the Sun sinking from the sky casting a dark shadow over the world. Athena warned Kratos that this was the actions of a titan – Atlas – who had captured the sun god Helios and the sun along with him, the darkness allowing Morpheus, god of dreams, to sink the world into a dark mist and send the gods into slumber. Sent on a new mission, Kratos set out to recover Helios from his captor, and stop the titan’s dark plans. As he set off, Kratos was haunted by a haunting melody which felt somehow familiar. He continues to Helios’ temple, and is urged by the sun god’s sister, Eos, to continue upon his quest, granted artifacts to help him along his way. Awakening Helios’ flying steeds, Kratos allows them to lead them toward their master.

Heading down into Hades, their power is lost and Kratos finds himself hurled into the depths of the underworld. Charon, the ferryman of the Styx, tells Kratos that he recognises similarities between Kratos and himself, both in servitude of the gods. However, Charon denies Kratos passage, and defeats him – throwing his unconcious body down into the depths of the Styx. Ever resiliant, Kratos battles his way out of the styx once more, witnessing the broken chains that had once bound Atlas, questioning who would release such evil upon the world.

Returning to Charon, he exacts his revenge and seizes the ferry, riding it to the light of Helios that illuminates the furthest regions of the underworld. However, he is haunted by the eerie melody once before, and then recognises it as the music of his own daughter, Calliope, playing a flute that Kratos himself had given her in life. Following her, chasing an opportunity for forgiveness and happiness, he is lead to the temple of Persephone - where he meets the goddess herself, the unwilling wife of Hades who had been tricked into joining him in the underworld. She tells Kratos that Calliope had gone to the fields of Elysium, a sort of ‘heaven’, where he could join her by relinquishing his power into the Forsaken Tree to gain entry.

His greatest wishes to be re-united with his family, Kratos feeds his power into the tree; and enters Elysium as a mortal to join Calliope. However, Persephone enters and reveals her true aspirations – she had tricked Kratos into rendering himself harmless in order to allow her to exact her revenge upon Zeus who had failed to raise any objection to Hades’ actions in abducting her. She had unleashed Atlas, and planned to destroy the world – and Olympus with it – by using the power of the Sun to destroy the pillar that supported the world. Realising his mistake, Kratos made one of the hardest decisions of his life and left Calliope, retrieving his powers to stop Persephone. He defeated the goddess, but her demise brought the pillar crashing down. However, Kratos took immediate action and chained Atlas to the base of the world, forcing him to hold the world on his shoulders for the rest of eternity, a greater punishment than even Zeus had subjected him to. He leaves Kratos with the ominous words that he would one day come to regret his actions upon this day.

Leaving the underworld, his mission complete, Kratos ends up unconcious on the cliffs overlooking the Aegean Sea. Athena and Helios stand by him, and remove the powerful artifacts he had acquired during his journey (the Sun Shield and the Gauntlet of Zeus), leaving him to awaken alone, Athena stating that Kratos shall live.

CHAPTER 3: GOD OF WAR

Ever haunted by the nightmares of his past deeds, Kratos heads to Athens on a new mission – defeating the mighty Hydra that attacks his ship along the way, in a favour to Poseidon, God of the Sea. His sleep once again ruined by his horrific memories, Kratos pleads to Athena to finally repay him for his deeds and stop his nightmares. Athena promises him that soon, the gods will forgive him, so long as he carries out his next task. Ares, the god of war, had turned upon his fellow gods and was causing terrible destruction to the world, at that time rampaging through Athena’s city of Athens. By Zeus’ decree, the gods were unable to directly battle each other, so Athena believed the only way to defeat Ares would be to sent a mortal trained by the gods themselves to do the deed.

Kratos fought his way through Athens, which was under assault by Ares himself. He soon met the city’s Oracle, who told Kratos of Pandora’s Box, a powerful relic held within Pandora’s temple, that could grant him the power to defeat a god. Kratos travelled to the Desert of Lost Souls, where Cronos was doomed to wander eternally chained to the temple. He fought his way up to the temple, and through various trials set out for challengers who would attempt to lay claim to the box. Eventually perservering, Kratos found the box, but at that moment, Ares knew that Kratos had succeeded – and killed him before he had an opportunity to unleash its power.

However, not even death would stop Kratos. Fighting his way out of Hades, he returned to the world, where Ares had claimed Pandora’s Box for himself, and had declared victory upon the gods. Kratos caught him off-guard, and broke open the box – it’s power making Kratos grow to the size of a god. On a more equal footing, the two did battle – Ares proceeding to try and break Kratos’ spirit by sending him to a strange reality where he had to protect his family from clones of himself that were sent to kill them. Victorious, Ares seized control of Kratos’ blades, stripping them from him and killing  his family before him for a second time. Returning to reality, a broken Kratos is given new hope as he finds the Blade of the Gods within his grasp – which had previously served as a giant bridge when he had been the size of a mortal. He took the blade, and after a final battle, killed Ares once and for all.

His mission complete, Kratos returned to Athena. The goddess offered the forgiveness of the gods as they had promised – yet informed Kratos that they could never relieve him of his memories; they would be his to bear for the rest of his existence. Believing he had lost all hope, Kratos attempted to commit suicide by hurling himself into the Aegean sea. However, the gods had other plans – and saved him from the fall, rising him back to the cliffside where Athena awaited him.

She informed Kratos that with Ares dead, a new throne was open on Olympus – and offered him the role of the new God of War. He took up the role, and gained many followers, his brutality and combat skills knowing no equal. Athena granted him new weapons as a replacement to the one’s Ares had given him: The Blades of Athena.

CHAPTER 4: GOD OF WAR II

As the new God of War, Kratos was brutal – his new role feeling less like power, rather just another method of the gods leaving him in servitude under their watchful eye. Frustrated and angry, Kratos waged violent war against all, his armies merciless, attacking the cities of the other gods in an effort to conquer Greece. Athena warned him that Olympus would not tolerate his actions much longer, yet he angrily continued, the city of Helios his next target.

The gods could not stand idly by, however – and used their power to reduce Kratos back to the size of a mortal, bringing life to a colossal statue of Helios to defend the city from his assault. Still maintaining his godly powers, and believing the betrayal to be that of Athena alone, Kratos fought his way through the city, and is sent the Blade of Olympus from Zeus – apparently able to gain great power if Kratos is to drain his power into the blade itself. Foolishly he does so – using the blade’s great power to destroy the Colossus from within. Victorious, Kratos emerges, only to be wounded by the falling ruins of the statue. The sword flung from his hand, Kratos tried to retrieve it, but Zeus emerged and took the blade himself. Rebellious to the end, and unwilling to bow to Olympus, Kratos fought a losing battle before Zeus finally impaled Kratos on the blade, killing him for ‘the good of Olympus’ – before decimating the Spartan army with a godly slash.

Taken by the hands of Hades, Kratos is saved by the Titan Gaia, who had been watching over him for years. She proposed an alliance, the Titans wanting revenge against Zeus for his punishment, every Titan having been condemned for the actions of a sole individual – Zeus’ father, Cronos. Seeing an opportunity for another chance and a shot at vengeance, Kratos agreed; leaving Hades for the third time.

Kratos rode Pegasus, a gift from Gaia, and intended to head straight to Olympus to take down Zeus. However, Gaia knew better, and instructed Kratos that he would have to beseech the Sisters of Fate; in order to go back and change the events before his death at the hands of Zeus. Along the way, Pegasus was trapped by the Titan Typhon, and Kratos lacked the strength to release his grip from the horse. Kratos encountered Prometheus – an ex-Titan bound in human form by Zeus, his punishment to be eternally pecked to death by a giant bird, chained in torment for eternity. He pleaded for Kratos to end his suffering - but Kratos lacked the means to do so. Venturing back to Typhon, he ripped Typhon’s Bow from the eye of the Titan, and returned to Prometheus where he used the power to cast the ex-Titan into the Flame of Olympus, which ended him once and for all. In return, Prometheus’ ashes were bound to Kratos, granting him some of the Titan’s strength – allowing him to free Pegasus and continue his journey.

He soon arrived at the temple of the sisters, and on his journey encountered various figures. He first encountered Theseus, who fought for the gods to stop Kratos – but was defeated in a dramatic battle, beaten to a pulp, his key stolen and granting Kratos passage. Cronos talked to Kratos by means of a magica hologram, giving him a gift of magical power to aid him. Upon progressing deeper into the greener areas of the sisters’ land, Kratos found himself assaulted by a familiar enemy – the Barbarian King, the first victim of Kratos’ Blades of Chaos, returned from Hades to exact revenge upon Kratos. His vengeance went unsatisfied, however, Kratos beating him to death with his own hammer, and claiming it for himself.

Jason was also in the sisters’ territory, but is devoured by Cerberus. Kratos fought the beast to the death and retrieved Jason’s Golden Fleece, a valuable item of protection. Kratos next met Eurayle, a gorgon who seeked vengeance for Medusa (whom Kratos killed previously), but ended up suffering the same fate – her head ripped off, and kept to be used as a weapon that could turn enemies to stone. He continued, his next victim Perseus – on a personal quest to save the fate of his beloved, and believing Kratos to be a challenge sent to him by the gods. Next came Icarus – who claimed he would use his wings to reach the sisters; Kratos however had other ideas, lauching into Icarus and engaging in airborne combat. He ripped the wings from Icarus’ back, but they had fallen a long way – Icarus fell into the depths of Hades, and Kratos used the wings to save himself at the last moment.

He found himself face to face with Atlus – still bound and angry at Kratos for having chained him there years ago. He attempted to crush Kratos in vengeance – before Kratos convinced Atlus that he has left the service of the gods, and seeked to destroy Zeus. Atlus granted Kratos a gift of his remaining magical power, and allowed Kratos passage back to the Temple of the Fates, where Kratos continued his quest to reach the sisters.

Enagaged in a battle in the darkness against an unseen opponent, Kratos finds himself accidentally killing one of the last remaining Spartans, who warns Kratos that Zeus had destroyed Sparta – and had come to seek the sisters himself to change the fate of his city and people. Enraged and full of loss, Kratos is attacked by the Kraken but refused to fight – screaming out to the gods to challenge them, and was almost killed as the Kraken constricted him, awaiting his own demise. Gaia intervened, however, warning Kratos that losing will leave him in an eternity of torment – promising him that he will have the opportunity to kill Zeus.

Slaying the Kraken, and fighting his way to the sisters, Kratos finally met Lakhesis. However, she told Kratos that the sisters would not help him – and Kratos proceeded to attack her. A gruelling battle ensued, interrupted by the second sister Atropos who attempted to stop Kratos by sucking him into a mirror to the past, where she could destroy the blade that Kratos would use to kill Ares – leaving him vulnerable and unable to win the fight against the God of War in the first place. She failed however, and Kratos murdered both of the sisters before heading to the remaining sister - Clotho, in the chamber of the Loom of Fate - finally driving a blade through her head.

Free to manipulate the loom of fate for himself, Kratos used it’s power to create a portal back to the time where Zeus drove the Blade of Olympus through his chest. Taking back the blade and using it against Zeus, a long battle took place with Zeus seemingly winning – Kratos laying down his blade as a gesture of surrender. Zeus took the opportunity to try and finish Kratos, attacking him from behind with the Blade of Olympus, but Kratos reacted quickly; grasping the blade, pinning Zeus down with the Blades of Athena, and driving the sword through Zeus’ chest.

Athena interrupted, though, saving Zeus and giving him an opportunity to run. Kratos drove the sword at a fleeing Zeus – but Athena took the blow, saving him. When questioned of her actions, Athena tells Kratos that she fights to save Olympus. In her dying words, she reveals that Kratos is actually Zeus’ son (and therefore her brother), and Zeus aimed to kill Kratos to end a cycle whereby the son would always overthrow the father, as he had done to his own father, Cronos. When Kratos told Athena he seeks only Zeus, not to topple Olympus itself, she claimed that Zeus is Olympus, and that to kill Zeus would be to oppose Olympus itself. Full of rage, Kratos declared war upon the Gods, with the words “If all on Olympus will deny me my vengeance, then all on Olympus will die!”

Travelling back to the Loom of Fate, he used it to travel back to the Great War between the Gods and the Titans, where Gaia stood amidst a losing battle. She claimed that she had been expecting him, but the Titans were not strong enough to win the war. With the power of the loom in his hands, Kratos shouts to Gaia: “All on Olympus tremble at my name! Zeus is weak, Ares and Athena are dead, and I wield the blade. We can win the Great War, but not in this time! Together, we can destroy the petty gods and we will see Olympus crumble before us! Come with me Gaia, return to my time…Victory awaits!”

In the present, Zeus and his followers – Hades, Poseidon, Hermes, Apollo and Helios are meeting on Olympus – with Zeus urging them to unite against Kratos, rallying them as a single force. Olympus began to shake, and Zeus looked down over the balcony to see the Titans brought to the present day by Kratos, climing up toward Olympus itself. Kratos shouted up to his father from the back of Gaia:

“Zeus! Your son has returned! I bring the destruction of Olympus!”

And that is where the series currently ends… to be continued in God of War III.

It’s truly an epic tale, and I can’t wait to see what happens next. I hope this has been informative to anyone who wanted a summary, or recap, of the series so far!

-Leon

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15
Feb
10

The Telltale Question

Telltale Games are one of my favourite developers this generation, providing Point-and-Click lovers like me with a chance to relive one of the greatest genres of gaming of the 90’s. I may have started off gaming with Nintendo, but the thing that started off my love for PC Gaming was undeniably the Monkey Island series, as my dad had both the first games on CD, as well as some of the old Sierra ‘Quest’ games on floppy disks. Regardless, Monkey Island was one of the first games I truly fell in love with, and shaped my sense of humour and taste in games for years to come, and today, the Monkey Island series stands as one of my all time favourite series of games.

When I was younger, I also used to watch a lot of cartoons with strange humour (most likely bought on by Monkey Island and the ‘Quest’ games), but there was one cartoon I loved in my youth, but never saw again for years, the Sam and Max: Freelance Police cartoons. Now, a couple years ago, I had a Point and Click revival, wherein I became massively addicted to point and click games again, replayed all the Monkey Islands, sought out Day of the Tentacle and Sam and Max Hit The Road, and have also, in recent times, played through Full Throttle (fun, but short), Grim Fandango (fun, but incredibly difficult to play on a post-windows’98 computer), Indiana Jones and the Fate of Atlantis, and The Dig (which I very recently bought and completed). Now, this is probably all sounding quite irrelevant right now, but this is where Telltale games come in.

Telltale Games: Holy light and halo sadly not included... yet...

A few years ago, they bought the license to Sam and Max, and to date, have released 2 seasons of episodic games for the rabbit and dog duo, reviving the point and click genre almost single-handedly. Since then, they’ve also given the episodic gaming treatment to Wallace and Gromit and the cult internet icon Strong Bad.

Then, in one of my all time favourite things about 2009; Telltale games made Tales of Monkey Island, an episodic adventure bringing back one of my all time favourite series of games. I was ecstatic, and I wasn’t disappointed, either. For this, Telltale stand as one of my all time favourite developers.

As well as this, Telltale care a lot about their fans, offering free episodes to customers, often putting their series on sale, talking to their fans in the forums, and actually taking on board and reacting to fan feedback. Now, this is where everything I’ve talked about starts to, in some way, come together. Telltale, in their most recent newsletter to their fans, offered a coupon for 15% off a series of their games, if I answered a questionnaire, which would give them feedback to their games so far, but would ask several questions about their upcoming series of Sam and Max, which promises to be their most ambitious series yet, with another storyline spanning all episodes, monsters and foes across time and space, psychic powers (which alone instantly attracts me to your game, so you know), and more of the humour we’ve come to love. After questions gauging my interest on what they plan to bring to the new series, a couple of questions afterwards piqued my interest, so much so, that they shall now appear below:

“21. If Telltale were to develop new games based on an existing series, which below would be of greatest interest to you? (Select top 3)

Sierra Quest series (Kings Quest, Space Quest, Police Quest)
Gabriel Knight
Other LucasArts adventure series (beyond Monkey Island, Sam & Max)
Leisure Suit Larry
Myst
Infocom series (e.g. Zork, Planetfall)
Broken Sword series

22. If Telltale were to develop new games based on another previous LucasArts game (beyond Monkey Island, Sam & Max), which below would be of greatest interest to you?

Maniac Mansion
Day of the Tentacle
Full Throttle
Grim Fandango
The Dig
Zak McKracken
Loom”

If these questions are anything to go by, then in future, Telltale games may try and make some more games based on previous, unused franchises by Sierra and Lucasarts.

However, if they did, which ones would be best for the company to revive (and not in the “HD Remake” way, sorry)?

Because I unfortunately do not know anything about Myst, Maniac Mansion, the Infocom series, Zak McKracken, or Gabriel Knight, and I’ve barely played LOOM, so I can’t completely endorse their revival, sorry about that.

Full Throttle and the Dig had pretty concrete endings, that wouldn’t do so well to open up to a sequel. As good games as they were, I feel the impact of the stories would be lost a bit if they were continued. However, a prequel for either could be great ideas; learn more, or even experience the downfall of the alien society before you visit it for real in The Dig? Learn more about the rise of the main character of Full Throttle into the leader of the gang, before the real story starts? The worlds are open to explored more, but the stories of their characters reached a good ending, so unless the games were another part of the world, or before the games they’d be reviving, I don’t see much point in them being revived.

“What is it?” “Some Kid on the internet thinks we shouldn’t get a sequel” “...What’s the internet?”

The Quest series would be a more interesting one to take on, seeing as there were many different ‘Quests’, so anything between King’s, Space and Police could be invoked, and they could do practically anything with the stories, as far as I’m aware. It’d be interesting, but I always thought those series were famed for their extreme difficulty, as well as their humour, and they would most likely be too difficult for some modern gamers (myself included), and changing the difficulty drastically would probably annoy the original fans too much.

Leisure Suit Larry would be a weird one for them to tackle, as well. Leisure Suit Larry, while it was a very funny game, is one that is quite adult (the objective of the games are to get laid, basically), and in recent years has suffered a massive downfall (Box Office Bust? More like its title than it thought). While Telltale could no doubt bring it back to its former glory, the series is probably just a bit too adult, and would be difficult to encourage more people to play, especially considering its adult nature and recent failures, and of course, any fans of the series will get very annoyed if it’s made a lot less explicit.

Larry, you’re guilty of making it harder than it should be to find a picture from any of your games that don’t include scantily clad women.

Day of the Tentacle is going to be a hard one to justify, seeing as the ending to that one is also a sign that everything’s going to be okay. But, there’s nothing to say that it won’t be okay, and remember, in a game which employed time travel, there were only two different time periods unlocked, and not nearly any of the cliché time travel locations we’d normally see. Sam and Max, while exploring Time Travel in “Chariots of the Dogs” may impact this one a little, but as with the Day of the Tentacle characters, there’s so many different ways and places that the characters could fit into that’d work out brilliantly. All they have to do is find a way to justify travelling through several locations in time, and with the same characters as Day of the Tentacle, how hard can that be?

This now leaves us with Grim Fandango and the Broken Sword series. And you know what? If Telltale can get them, they’d be fantastically silly not to take advantage of them. Both games would be absolutely perfect for Telltale. Grim Fandango has one of the best worlds in a Lucasarts game (Monkey Island takes the crown), with some of the best characters, and despite its concrete ending, it’s still a game that would work with a sequel, and is the most deserving of a sequel and a revival than any Lucasarts game listed in that question. Broken Sword 1 and 2 were fantastic games, with amazing characters and great puzzles (the less said about 3, the better, and I’ve yet to find a copy of Angel of Death anywhere). They’d also be very easy for Telltale to write new adventures and stories for, and if anything, the episodic structure would be almost perfect for the series (as it would Grim Fandango, which was split into distinctive parts anyway).

I’m here to collect some Broken Sword characters who were killed during that last paragraph?

So my appeal to Telltale games is this: If you’re able to get the rights to Broken Sword and Grim Fandango, and make an episode series for them, please, please do it. Both series would be playing to your strengths, and they’re the two series that you’d make the most out of, and do the most justice to.
And if you don’t? More Sam and Max & Monkey Island is just fine :D

-Edward.

What do you think? Which series do you think Telltale (or any other company) should revive, and how?

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05
Feb
10

Plus XP Interview: David P Gray

Gaming has come a long way in the last few decades – it’s come a long way since the days of TV advertising and the Internet. But like most things, it’s an idea that has evolved, from the minds of individuals who had the will and creativity to create projects of their own before the large companies really took hold of things. One game that was big in my childhood was a clever title called Hugo’s House of Horrors, a sort of point-and-click type adventure, although the actual interactions were performed via text input commands, like “Pick up [X]“, or “Stick head in toilet”, resulting in progression, or a witty response. What a fantastic time that was. So, I was happy to find that David P Gray - creator of the title – would give me a bit of his time to answer some questions about his experiences in the days of early game development.

Leon: Thank you for agreeing to answer these questions, David. Hugo’s House of Horrors was one of my first childhood games, and more than likely influenced my choice of games for the years to come. As game design has changed radically in the last couple of decades, I was wondering if you could tell us more about your personal experiences.

Firstly, I was wondering if you could tell us where you picked up your knack for game design – was it related to your career, or something you picked up on your own?

David: I think it was more a love of mystery and adventure stories. As a youngster I remember being a fan of Agatha Christie (Hercule Poirot, Miss Marple books) and this came out big time in the Hugo Whodunit? episode. Generally the villain was more often than not someone who was mentioned early on and then mostly sidelined until the big denouement and I think I followed this idea. The initial spark for this episode came after finishing Hugo’s House of Horrors and then for the sequel trying to find some clever rhyme or alliteration for the name Hugo and it was a toss up between Hugo Whodunit? and Hugo’s There? I thought that pun was too awful so chose the first. The plot followed from that choice.

In terms of career, although I was working in underwater military defence at the time it’s true to say I saw computers merely as a great way to write games. Games tended to be way more challenging (and therefore more fun) to write than the scientific applications so I think my bosses tended to indulge me, up to a point. Writing a game is also a fantastic way to learn programming as you really stretch the language, the computer and your own abilities.

Leon: Were you a big fan of gaming before you started making HHH?

David: Of course! Although we’re talking 1980’s and it was a tiny fledgling industry compared to today. I was really drawn to the early Sierra graphics adventures which were an inspiration for the Hugo game.

Leon: How many people worked on the first Hugo game? Was it a solo project, or were there any other people involved?

David: Nope, just me. I recall being astounded at the seemingly endless list of credits at the end of Leisure Suit Larry and thinking I could do it all myself. Let’s see, the programming was Microsoft Quick C, the graphics were Z-Soft Paint and the music (well, series of beeps) was transcribed by hand.

Leisure Suit Larry in the land of the Lounge Lizards

Leisure Suit Larry was aimed less at children, though

I also did the second episode (Hugo Whodunit?) myself but after that I realized that I needed help with the graphics. I found Gary Sirois who lived near me in Massachusetts and asked him what he was good at drawing. He said leaves or trees or something so I decided to set the third episode in a jungle. It was supposed to be the Amazon jungle although Gary pointed out some major inconsistencies (something to do with elephants I think). Geography was never my strong point so I wasn’t too bothered.

Leon: How has HHH influenced your life? Did it earn you a living, or was it more of a side-project that earned you a little extra?

David: Utterly changed it. At its peak it was making twice my day job (coding networks) so I quit it and have been self employed ever since. I deliberately started writing games to become self employed. The reason was that in a big company you could be doing a great job and still the whole department could get canned. This lack of control over my own destiny was the driving factor.

Leon: Seeing as the Internet wasn’t a major source of advertising and distribution to the general public at that time, how did you go about getting Hugo seen and played by the masses?

David: I didn’t really do anything other than upload the game to some local bulletin boards, the equivalent of today’s web sites. Then, mail-order catalog companies found it and started selling the games on diskettes. Then other companies sprang up and started selling these games in stores, on diskette and then CD. These distributors basically found the games they wanted to sell.

Leon: I have heard that HHH was largely influenced by the Leisure Suit Larry games, picking up on it’s text based style and humorous feel – however, were there any other games that were particular influences to your game’s design?

David: Yes, Captain Comic by Michael Denio. This was the first computer game I saw with large cartoon like characters that moved fluidly and I tried to emulate it. Prior to this all the computer games seemed to have such tiny sprites. I think having larger characters on the screen helped the original game’s popularity as it appealed more to younger players. When I did the Windows point and click port, I was influenced by Beneath a Steel Sky.

Captain Comic

Captain Comic

Leon: For it’s time, Hugo had quite a lot of possibilities – many a time I found myself typing in strange ideas to see how Hugo would react to my suggestions – and there’s quite a lot of humorous dialogue that isn’t necessary to the game’s progression – how long did it take you to complete every possible response people could possibly find?

David: I don’t remember, I think the whole game took only three months from start to finish. I can tell you that it was the most fun to second guess what people would type in and I really enjoyed that. A big inspiration for this was remembering having played the Adventure and Dungeon games at work, where some of us used to disassemble it and look at all the phrases the designers had put in.

Leon: Out of interest, are there any areas or puzzles in the game that particularly stand out as your favourite, and worst parts?

David: I think some of the bugs stick in my mind. For example, the bat on the opening screen in front of the moon seems to flap its wings but that’s actually a bug, I have no idea why it does that. Inside in the meal room the waiter sometimes gets on top of the table and gets stuck there. That was due to the awful boundary design that tries to keep characters in certain areas. The waiter sometimes finds a way to break through his boundary. I enjoyed the “Throw chop” puzzle where the doggy eats you if you get it wrong. There was another bug there as well. I think if you repeatedly “get chop” “throw chop” you can get infinite points. I also enjoyed setting a trap with the dog whistle. I imagine a lot of people blew the whistle as soon as they got it. The number 333 on the mirror came from our PO Box address. The number was going to be 666 but my neighbor advised me not to use that number in a children’s game. I was very naive then.

Leon: I have already mentioned your personal influences to the original Hugo – but are you aware of your creations influencing any other games in particular?

David: There have been some fan inspired re-writes of both the Hugo and Nitemare games. I request that the developers do not sell them commercially as we are still selling the original games and the re-writes would create confusion. I’m not aware of any influences on mainstream games. I do get a continuous trickle of requests to write more games in both series but my stock answer is that it’s not viable today without a Hollywood budget.

Leon: Aside from your latest project, Jigsaws Galore, do you have any particular gaming interests nowadays? Are there any major titles that you play, or anything you would recommend?

David: I get addicted to games so badly so my policy now is to not allow myself to get hooked into them and use my leisure time otherwise. As a result my influences are now totally driven by my children’s! So my son is into things like Empire Total War, Age of Empires, Imperial Glory on the PC and Call of Duty, Medal of Honor on consoles. My daughter is into The Sims and all kinds of stuff and has recently started taking an interest in game design.

Leon: Thank you for your time, David. It’s been a pleasure talking to you.

David currently hosts a website where he sells his most recent project, Jigsaw’s Galore, and you can try Hugo for yourself if you check out the retro gaming section of his site.

I hope you’ve enjoyed reading, this was somewhat one of those “childhood hero” things for me!

-Leon

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16
Nov
09

MarkBOSS’s Modern Warfare 2 Marathon

Mark Boss tackles Mod War 2 (hardend) on release day through a 11 hour parade of bullets. This time was spent on both single player and multiplayer gameplay, but only single player footage is shown here.

11,657, 32 bullets fired that day.

www.youtube.com/gamersuniteTUBE

Music by Eminem and Nate Dogg- Till I Collapse

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30
Oct
09

MCM Expo 2009 Videos

I hit the MCM Expo this October and got us some great video coverage. Check it out!

I go through a playthrough of the Splinter Cell demo with a Ubisoft rep.

I do the rounds on the Bayonetta stand and ask my fellow games their impressions on the game.

I take a moment with Ben Walker from Sega to discuss their new title Bayonetta which earlier that week scored 40/40 in Famitsu magazine.

I take some time out from playing games to interview two professional cosplayers and ask them about one of the coolest if somewhat unspoken about jobs in the gaming industry. Watch all of it to witness them confess their love for me at the end ;)

-MarkBoss

MarkBoss’s website www.gamers-unite.com will be coming soon.

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14
Oct
09

The War of the Consoles

With every generation comes a battle of consoles – the clash between Sega and Nintendo with the Mega Drive and the SNES, later with the Sony taking the mantle as Nintendo’s N64 rival with the Playstation. Then the Playstation 2 dominated the gaming world, as Nintendo remained steady with the GameCube, and Microsoft entered the ring with the Xbox. But where are we now?

It’s a constant discussion, between friends and ‘fanboys’ – which, ultimately, is the best console? Microsoft’s Xbox 360? Sony’s Playstation 3? Or Nintendo’s Wii?

Well, today I thought I’d throw my thoughts into the ring – being a proud owner of all three consoles I’ll do my best to give a fair and justified view of the three titans of the current gaming generation.

xbox-360-elite

CANDIDATE #1: THE XBOX 360
Released: December 2005
Costs: Around £200
Exclusive titles/series’: Fable, Gears of War, Halo, Lost Odyssey

The Xbox is perhaps the most popular console for serious gamers of this generation, after Microsoft crept into the game market last generation they’ve taken the world by storm – released first of the three, offering the console at an affordable price, people have really gotten to see the Xbox 360 as a fully-fledged competitor on the gaming market. With many developers moving to multi-platform sales, the Xbox 360 has access to the majority of major releases. With online play becoming standard in this generation, we now have access to online socialising, online gaming, DLC and more. There’s not much the 360 can’t do for a gamer, so it’s a good sturdy choice.

However, the Xbox has been known to have a high amount of breakages, due to a problem with the initial design – causing the dreaded RROD (Red Ring of Death). Although consoles have been improved, it’s still not unheard of – so it’s a shame Microsoft didn’t sort this out to a better standard. Still, they offered a free service for fixing this problem with a decent length of time, so they’ve tried well to make up for it.

Pros:
+ Well priced
+ Good online capabilities
+ Large choice of titles
+ Selective backward compatibility with Xbox titles

Cons:
- Prone to breakages (although improving)
- Online gaming costs money (around £40 a year)
- Loud console due to fans
- Some Xbox games not backward compatible
- Must buy an adaptor for wireless internet connectivity

Next we have…

ps3

CANDIDATE #2: THE PLAYSTATION 3
Released: March 2007
Costs: Around £250 for a Slim, or £300 for the original
Exclusive titles/series’: Final Fantasy Versus XIII (upcoming), God of War III (Upcoming), LittleBigPlanet, Metal Gear Solid 4, Ninja Gaiden Sigma, Uncharted

The Playstation 2 was an excellent console, winning the console battle by a mile last generation (in my eyes). So, naturally, I looked forward to the PS3. However, a lot went wrong concerning it’s release. Firstly, it got delayed quite badly – already due for release after the Xbox 360, it was put back even further until it was eventually released in March 2007 – over a year after Microsoft’s release. Not only that, though – the console was priced at over a whopping £400. The pricing was largely due to the consoles Blu-Ray capability and expensive hardware. This meant that the PS3 was highly slated, and many gamers opted for the more affordable Xbox 360.

However, I did get hold of one eventually, due to my love of God of War and Final Fantasy, both of which have exclusive titles lined up in the future. A couple of years later on from it’s initial release, I could finally appreciate the console for what it was. Sharing many of the titles with the Xbox 360 in the multi platform market, and with a host of exclusive titles of it’s own, the PS3 is a mighty piece of hardware. Along with titles such as LittleBigPlanet and Uncharted, and it’s exciting line up of future titles, the PS3 also offered Blu-Ray capability, a powerful engine, and free online play. However, Sony removed PS2 backward compatibility to the newer consoles to make it cheaper – sadly meaning it’s unable to play the large library the PS2 has to offer. It’s rumored that this will be fixed in a future update, but I’m not too sure.

The PS3 has a lot of pros and cons, but this year has seen the release of the more affordable PS3 Slim, which may just tip the scales for the PS3’s future.

 Pros:
+ Totally free online functionality
+ Large choice of titles
+ Backward compatible with PS1, allowing game saving to HDD
+ Large hard disk comes as standard
+ Less prone to breakages than the Xbox
+ Quiet console
+ Doubles as Blu-Ray player
+ Built in Wi-fi

Cons:
- The most expensive console of the three (although the Slim is cheaper)
- Online socialising not as user friendly as the Xbox
- Currently no PS2 backward compatibility (apart from select early models)
- More people often have Xbox 360’s than PS3’s for online play
- Games often have initial installation requirements that are simple, yet may cause a wait when booting a new game for the first time

Lastly we have:

wii

CANDIDATE #3: THE NINTENDO WII
Released: December 8th 2006
Costs: Around £180
Exclusive titles/series’: Fire Emblem, Metroid, Red Steel, Super Mario, Super Smash Bros, Zelda. Also specific ‘Wii’ titles such as Wii Fit and Wii Sports

Nintendo made an unusual move in their latest console, moving away from traditional gaming by inventing a motion controller for use with a new style of game. The console is a much more family oriented design, created in a way to mimic real movements with on-screen cursors and images. Nintendo have also taken their biggest franchises to the Wii with some fantastic additions to the Mario, Zelda, Metroid and Smash Bros series’, among others, implementing the motion controls in well alongside the regular gameplay – enhancing them with fun, precise controls.

However, the move to motion controls has introduced a line-up of badly ported games with motion controls ‘tacked on’ to the games’ button based engines, and far too many party games, many of which are of low quality – selling on the ‘innovation’ factor of the motion controls, and the easy target market of parents and the entire age spectrum – which is a shame, since Nintendo have proved that the console can work wonderfully if used well.

Pros:
+ Cheapest of the consoles, costing less than £200
+ Nintendo’s main titles are fantastically well designed
+ Controls can be fun for many people
+ Completely backward compatible with GameCube titles and controllers
+ Completely free online play, although not many games support it
+ Quiet console
+ In built wireless

Cons:
- Buying all of the controllers and accessories (Nunchuks, Wii MotionPlus) is expensive, raising the total cost to as much as the PS3 if you buy enough for 4 players, and are mandatory for many titles
- The weakest hardware of the three consoles, with graphics similar to the GameCube
- Overly child-protective online making communication and online play difficult
- Controllers require batteries, with no wired alternative
- Good games are rare, low quality games are plenty
- Some games require wide movement space, so aren’t very good unless in a living room or equally open area.
- No ethernet port for wired internet
- Small hard disk (although expandable via SD card)
- No DVD or CD play capability like the other consoles

RESULT

As I said initially, there’s not really a clear winner, its very much up to the individual. But here’s my view – if you want a solid console at a good price, go with the PS3 Slim. A little while ago, I would say the Xbox 360, since the price difference was rather large. However, with the Slim being more affordable, the little extra cost goes a long way – giving you a quieter console, with free online play and lots of extras. However, the Xbox 360 is still very much the popular choice, meaning its often more likely to know other people to game with – but be warned, the constant cost of Xbox Live builds up more than you may realise – making it actually more expensive than the PS3 in the long run. If you’re not bothered about online play, its really up to you if you want to save the cash by going with the 360.

However, if you’re looking for something more casual, the Wii may be the way to go. It’s got some fun family games, but beware that they are often short-lived, and the costs of the accessories raise the console’s overall price. However, there are some real gems amidst the legions of casual games, making the Wii worthwhile; Nintendo always put the hard work in with their main titles.

All in all, I believe the PS3 is the dark (albeit late) horse this generation, but only time will tell. It really could go any way.

-Leon

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14
Sep
09

Rockband drum kits!(I know I’m banging on again but hear me out…)

rblogo

I have finally taken the plunge and ‘upgraded’ to a traditional stand alone Rockband drum kit today. It may seem odd to be telling you guys this but it has made me think, which is better, the stand alone or portable drum kit? Seeing as I am now part of the probably very exclusive (and slightly sad) group of people who now have both, I thought I would rate them to find out once and for all which one is truly worth investing in and which is soon to be retired to the cupboard under the stairs.

I must at this point confess that I am not going to be including the Guitar hero drum set in this review. Why!?! You ask? Well the answer is simple. I don’t own a Gh Kit! So thats the end of that.

Rockband Stand alone kit

Pros

  • It is the much loved original drum set and will always have a place in our hearts/bedrooms
  • The layout is easy to play and has a nice angle
  • It is height adjustable
  • It comes with wooden sticks
  • The pedal is durable
  • The buttons are easy to reach
  • It has a stick holder

Cons

  • Its costs a bit more
  • It takes up A LOT of space
  • You cant move the drum pads around
  • It takes longer to assemble
  • The sticks although wooden are still flimsy (I think they will last about 3 days)

rbdrum1

Rockband portable Kit madcatz

Pros

  • Its portable baby!!!
  • It costs less
  • It packs away into a very small space
  • The drum pads can be spaced out any way you like
  • It has a nice design on the drum pads (prettier)
  • It is durable
  • It is quick to assemble

Cons

  • The drum pads have a habit of moving when you play, I have to tape mine to the table
  • The Buttons are quite hard to reach at times
  • The pedal is smaller than the one supplied with the original edition and tends to move A LOT while you play
  • When it is placed on a high table the angle makes it hard to play
  • It comes with plastic sticks (mine broke about a week into using it) :(

rbdrum2

So there you have it. They rank equally (though only on paper). If you ask me they both have their good and bad points. The portable kit has been my loyal companion for a year now and though I don’t think the makers really researched how many people keep waist high tables smack bang in front of their TV’s (here’s a hint, it’s not many!) it has always been reliable and great fun at parties. The new kit I consider a little treat to myself for serious high score building, it’s bulky, but without the annoying distraction of a constantly moving foot pedal. It’s really just about finding the right kit for you, or if you’re like me throwing sanity out of the window and buying both!

Sorry this has all just been a load of noise…. Hopefully it will be GH5 next time!

- GuitarGirl24

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07
Sep
09

AdHoc Party – Online gaming for PSP (Dissidia and others!)

Over the last couple of days I have been playing Dissidia: Final Fantasy- something I have been quite looking forward to. I have really enjoyed playing the title, and recently discovered that it could be played online. However, doing so is fairly confusing – mainly due to the fact that the game comes with Ad Hoc multiplayer only. So wait, I say the game is only local Ad Hoc, yet it can be played online?

Thats right – on the Japanese Playstation Store, they have released an application called “Ad Hoc Party”. This isn’t just for Dissidia, but can be used for all games with Ad Hoc multiplayer functionality, such as Monster Hunter.

Although the application is free, the hard part is getting it, and using it – seeing as its only officially been released on the JP store, you’ll have to traverse through confusing Japanese pages and the like to find what you’re looking for – but fear not – Plus XP is here to guide you.

You will need:

One PSP with up-to-date firmware and copy of Dissidia: Final Fantasy (or other Ad-Hoc game)
One PS3 with a working wired (Ethernet) internet connection
One friend/contact who also has everything – forums often have social areas for meeting other players if need be
A little patience – it’ll be worth it!

So assuming you have all of those, we’re ready to go!

First off, you’ll need to create a Japanese account on your PS3.

 

Creating a Japanese PSN Account

1) Create a new user profile on your system, name it something like “PSP Ad Hoc” or whatever you want, and sign into that account
2) Hook up your PS3 to the Internet, and select “Sign up to Playstation Network”
3) Select “Create a New Account” on the first page
4) Click “Continue” on the next page

5) On the next page, make sure to select “Japan” under Country of Residence. The text will now all turn into Japanese, so make sure to pay attention now – ignore the second option; the last of the three options on the same window are asking for your date of birth. Fill this in with anything, just make sure you select a year earlier than 1990 so that your age is over 18 (otherwise you may be locked out of certain age-restricted content in future). Now press down on the d-pad, and press X on the third option in the bottom row, which is the “Next” button (this is where the button will always be, usually greyed out if the page is not yet completed).

6) The next page is the general agreement information, press Down to highlight the text, then press Right to get the cursor down to the bottom of the page where you can select the Next button to continue to the next page.

7) Next is your e-mail and sign in information. You’ll need to enter an unused e-mail address in the top box (you cannot have multiple PSN accounts on the same e-mail address) so you may need to create a free email account online if you don’t already have a secondary one. Once this is entered, the next two fields are password and password re-entry, so fill them both in with the same password – you must have at least one capital letter and one number, with at least six characters. Check the following tick-box so that the PS3 will store your password for the future.

8 ) The drop down list next is to choose a ‘Secret Question’, so skip this box and enter anything into the following field – either remember this answer, or just make sure to remember your password (although hopefully you shouldn’t ever need it if you checked the box to save your password). Go down to the bottom and press the Next button once more.

9) Press OK, and the console will now ask your to create a unique PSN ID. Enter anything you like (this cannot be changed later) and press X. If you have entered an unused name, press X and the Next button should be available to press to continue. If you get a message and the Next button is still greyed out, you need to try a different name until you find something unique. The online ID must be 3 to 16 characters and can consist of letters, numbers, hyphens (-) and underscores (_).

10) Once you have successfully created an ID, you must fill in a couple more fields. The next page asks for your Forename, Surname and has a drop down menu to choose your gender. Fill in the name fields with anything, and then skip the drop-down menu, since it is optional. Click Next.

11) On the next page, the first field must contain a 5-digit number, so enter something like ‘12345′ or similar. You MUST select the second option in the next drop-down menu, and then enter any random characters in the remaining four fields. Click Next.

12) On the next page, leave the check-box blank and click Next.

13) Scroll down to the bottom of the next page, and click Next once again. After a couple of seconds a confirmation screen will appear, with a button for the Playstation Store. Press X, then a sign in screen will appear. Press Sign In. You should now see the Japanese Playstation Store boot up, which is where you’ll want to be for the next step.

This account can be used for all of the general Japanese Playstation Store content, including some free themes and demos that are exclusive to the JP store – although its up to you if you want to work your way around the foreign options.
Downloading Ad-Hoc Party

The hard bit’s over now. All you need to do is this:

1) Open the Playstation Store by selecting the Bag icon under the Playstation Network section of the XMB of your Japanese username.

2) Scroll down to the bottom option of the Playstation Store list, and press X

3) Press X on the first option, then on the first option once again.

4) You will see a load of different icons, you’ll need to let them load for a second – scroll down and you should find two that are green squares with white stick figures on them, one of which says “video”. You want the one that does NOT say Video. Accept the download.

5) Once it is downloaded, you will find the application listed under the GAME section of the XMB.


Setting up and Using Ad Hoc Party

1) Before booting the application, you must register your PSP to your Japanese account. To do so, select the Register Device option under the PS3’s Settings category, and select PSP, you will need to attach your PSP to the USB port of the PS3, and select USB connection to complete the registration.

2) Once this is complete, boot Ad Hoc Party. You will be greeted with a green menu. When navigating these menus, use the O button for pressing buttons, and the X button to go back – this is the standard layout for Japanese playstation software.

3) The first time you use AHP, select the top option, and press O on the various agreements.

4) Once that’s done, you can then press X to return to the top menu, and navigate down to the third option on the menu. Press O.

5) The console will now search for your PSP. Make sure the WLAN switch is set to ON, and boot up your game.

6) Enter the wireless play mode of your game, in the case of Dissidia, you must select the Online Lobby under the Communications Mode menu, and select any one of the lobbies. This will then connect you to the PS3,and you will see the name of your PSP appear on the PS3 display. You can then press O on the PS3 controller to accept the connection.

7) Return to the main menu by pressing the X button. Once you have done so, scroll to the top option, and press O to open the world viewer.

8 ) The world viewer consists of 10 worlds labelled A-J. You can use the L1 and R1 buttons to scroll between worlds – currently, J is a popular one for English speaking players. Once you have chosen a world, you need to choose a room. Each world consists of 64 rooms in the form of white segments that form a ring. A red stick figure on a white block depicts a room at full capacity, a blue stick figure represents a room with players, and grey stick figures are empty rooms. Use the analogue stick to select a room, each one is numbered from 1-64. Press O and it will zoom into that segment. Press O again to enter the room. Any room is fine, as long as you and your friend are both in the same room – such as F-16 which can be found on the far right section of world F’s ring.

9) Once in a room, you will then see stick figures representing players, and houses representing peoples games. You can press START to type and chat, and using the analogue move the cursor. Pressing O with the cursor will allow you to either move to that location (the top option), or create a new game (the bottom option).

10) When creating a game, you will be given a menu with five options. Pressing the top one will allow you to edit the room name,and the second will allow you to edit it’s description. Press O on the left of the two buttons at the bottom to accept your game.

11) You will now be taken to a ‘lobby’ screen which shows your game. Your friend can then join your room, and you can play as if you were playing locally. Next to their stick figure on the Ad Hoc Party lobby is a PSP icon, if it’s lit up you’re good to go, if not you’ll need to reconnect to the in-game lobby of what you are playing, and it should light up. Once all of the competing players’ PSP symbols are lit up. you’re ready. In the case of Dissidia, you will need to both select the same Dissidia Lobby as well (Baron, Midgar etc). You should then see them in the game’s lobby, and be able to challenge them to a fight!

It’s a lot of work, but once Ad Hoc Party is set up its fairly simple to use. Sadly, due to the language we don’t really have perfect control over some of it’s more detailed features, but this should help you do what you need. Hopefully, we’ll be seeing an English version in the future – but until then, this is the way to go.

-Leon

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10
Aug
09

More news from the world of gaming!

Even if you know it or not I like to write about it! So whats bee happening tease last few days?

Guitar Hero Van Halen!

I am a sucker for GH games! But don’t rely know much about Van Halen. Only like 2 songs. I know its a bit fail but the teaser trailer for the up and coming game has bee released ad it  looks like its going to be using the GH5 engine. So it look pretty shiny. here is the trailer.

[youtube=http://www.youtube.com/watch?v=fyDG6Q8pAI8]

Guitar Hero 5

While we are still on the subject of GH We all know that Carlos Santana and Shirley Manson have been confirmed. But recently another legend has been put on to the GH5 guest list. So I would just like to say Hello… His name is Johnny Cash!

[youtube=http://www.youtube.com/watch?v=sguUvCUUyNs]

But that’s not all, another piece of news which made me physically /Facepalm myself when I saw the trailer has been announced for GH 5. The use of the 360 avatars as band members. I mean why? You got top names like Mr Cash and Santana and you put the avatars with them? *shakes head* Here’s the trailer

[youtube=http://www.youtube.com/watch?v=7yZmI3CBSj8]

THQ saves Midway San Diego

That pretty much says it really. THQ have just saved 40 jobs of the 100 employee staff of Midway San Diego. Even though Warner Bros tried to save the Newcastle leg of Midway. The Newcastle sector was taken down last month. But it would appear that THQ have saved this one.

Halo film lives on!

There has been talks with film legend Stephen Spielberg to produce the Halo Movie. He was apparently Blown Away by Stuart Beattie’s screenplay.

Sounds pretty cool. He did good work on the Transformers movie so this should be good.

Well that my mini news update. See ya round!

Garv!

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31
Jul
09

Its Funny How Things Develope

The last week has been quite eventful for me, my girlfriend maybe getting a work placement in London, Me getting a new kitten. You know normal goals in life that give you a smile when either you achieve the or the come to you.

Putting aside the thing I have mentioned, for me this week has given me a chance to go a little step further when it comes to my game writing. The gaming site ‘One Last Continue’ have been looking closely at ‘Plus XP’ and my writing. After a few trail posts on news and stuff I have been excepted into their ranks as a staff writer. At the moment I am starting off small and will be teamed up with one of the other staff writers who I am good friends with. He will hen train me up to a standard that is acceptable then I will be set free on the site to do posts by myself.

To be honest this to me has not quite sunk in yet, sure I am passionate about gaming and I love writing about it. But the day I thought I would be writing for an up and coming site like ‘One Last Continue’ would be the day either ‘Namco’ and ‘Capcom’ would decide to make a game comprising of ‘Beautiful Katimari’ and ‘Devil May Cry’ or ‘Id‘ Decide to call the whole FPS game genre off and start going into ‘Harvest Moon’ type simulation game play.

But fret not ‘Plus XP’ will still be alive and well. There is no way this blog and eventually site will go down. If anything this will benefit the site and will make my writing better.

That’s enough blabber from me. Expect a ‘Fuel’ demo verdict tomorrow morning.

Garvaos!

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