Archive for the 'Rant' Category

07
Mar
10

5 Reasons My Console Is Better Than Yours

Contributed by Edward Price

As a gamer, I like to buy and play videogames, and then tell other people my views on the games I play. However, videogames are a serious business, and I feel a need to attach myself to and champion a particular videogame console that not only does not reciprocate the love which I give it, but is made by a company who not only do not care what I think, but would probably look at me with distain if they did!

You don’t think I’m right? Then sit back and watch as I prove to you why my choice of Videogame Console is clearly superior to yours.

Soon you'll realise I am like a King, and that you all shall bow!

1. My Console Has Features That Yours Doesn’t

You see this thing that my console does? Yeah, your console is incapable of doing that. That automatically makes my console better than yours. Oh, so your console is bringing out their own version of that feature? Well, yours is a bad knock-off, and it’ll never be as good as the original! Oh, what’s that? My console’s bringing out its own version of your feature, well, because the feature is newer, it can improve on your one and make it better! My logic is infallible, and you can’t win!

Anyone who doesn’t understand this joke needs to go to http://www.scene-stealers.com/blogs/james-camerons-avatar-disneys-pocahontas/

2. Exclusives & Forthcoming Games

My console has better exclusives than yours! Allow me to list all the games that are coming to my console and not yours! I won’t even buy half of these games I mention, but I’ll use them as examples to prove that my console choice, and by extension, myself, are better than you. Even if some of those games aren’t very good, I’ll claim that the reviewers are all biased against the console (even if their review is positive), that their writing is bad, and that they should be fired and their review replaced by someone who actually knows what they’re talking aboutMe! And then I still won’t play them.

"This game... Is totally proof... that I'm better than you... Okay, where's my money?"

3. The Game Is Superior On My Console

So that upcoming game that looks really good is multiplatform, but that fact is irrelevant! You know why? Because that game is going to be better on my console, not yours! My console will have the better graphics/sound/gameplay/controls/online mode/a feature my console has that yours doesn’t/mine does better, while your console’s version will be ruined by inferior graphics/online/loading times/multiple discs/mandatory installs/the fact your console doesn’t have a feature mine does/does as well! That’s why when a game comes out that’s the same on every console; I still win for having the better version!

See? The graphics on my version are way superior...

4. Inaccurate (Possibly Made Up)/Irrelevant Statement About Your Console:

And another thing! My console is so much better than yours because not only does it have features yours doesn’t, the better exclusives, and any multiplatform games will be better on mine, but (and yes, there is more!) you also need to contend with something else. That is the following thing I’m about to point out about your console, that will either be incredibly irrelevant to the argument thus far, will be completely untrue, or will have been said so many times before that you can probably see it coming from a mile away. This last one will be like a Reality or Talent TV show, in that it’s inevitable, and yet you’re more likely to score with a supermodel than stop it.

These red lights are in no way relevant to what I am saying right now... Or Are They?

Primarily, I’ll end up using this as a “…and furthermore!” argument, in that despite it having no actual relevance to the rest of the debate, I’ll still use this ad verbatim because I believe this actually matters.

5. Grossly Inaccurate Personal Insult

If you’ve seriously not been bought round to my way of thinking, and you somehow haven’t realised that my logic is that of a God, and made a shrine in my honour, yet, then you know what? I don’t care what you think, and to show how much your comments haven’t affected me, I’m going to post some grossly inaccurate assumptions about the way you live your life! You disagree with me? Ironically, I’ll end up using insults and descriptions of gamers that I’ve criticised the media for using, such as your possible living arrangements (with your parents), your weight, social standing, appearance, your ability to spell or use the English language, and whether or not you have a life.

(Because apparently having a life doesn't simply mean being alive or dead, anymore)

You know why I’m going to do that? Because I’m right, no matter what, and since my previous arguments somehow haven’t swayed you, then my only course of action that remains is to baselessly insult you, because nothing makes you realise you’re wrong like a complete stranger on the internet trying to persuade you insulting you!

Now it should be incredibly clear to see that I am completely correct, and that my choice of console is clearly better than yours. You’re allowed to praise me, and worship me as your new God. You know why? Because by devoting myself to just one console, and insulting anyone who dares question me, I not only like to prove how I’m right and you’re not, I then uphold the same image of gamers that most people are trying to shake from our industry; the obsessive, annoying fan boy.

Okay, screw it; I’ll buy the other consoles too.

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30
Jan
10

5 Upcoming Movies of Games That Are Bound To Fail

Contributed by Edward Price

On the record, most movie adaptations of video games end up failing embarrassingly. They’re critically slated, or are hated by fans of the game who’ve been betrayed by a company that doesn’t want to adhere too much to the source material, but like seemingly every business ever, just want to make a lot of money. Here are some upcoming movies of games, in no particular order, which are probably doomed to fail. Interestingly, between the time I originally wrote this article, and now, I also managed to get my hands on some of the scripts, and so I’ll be providing you with some choice segments of said scripts.


The Sims

The Sims doesn’t need much introduction. It’s a life simulator game by Will Wright, in which you guide around Sims and make them live the life you’re not living because you’re sitting at a computer looking after little virtual people more than yourself. Until you get bored and remove the stairs to the swimming pool.

The Sims Movie is in pre-production, and from the information I can gather, it’s a Live Action Drama Film.

What They Should Do:

Firstly, making a “Drama” film out of a game where your biggest drama is running to the toilet before pissing yourself is probably ill-thought. There are two prevailing ideas at work. One is what they could do, and one is what they should do.

What they could do, if they’re truly serious about making it a “Drama”, is take a leaf out of “The Truman Show”. And by a leaf, I mean, pretty much rip off “The Truman Show”. They could however, use it to a very interesting angle, and use it as a harrowing insight into the minds and lives of people who are at the mercy of a benevolent power they don’t know or understand. People forced to cheat, lie, and kill against their will. People whose lives fall apart because of an evil entity who’ll never care for them. Maybe it’d win a bunch of Oscars or something.

Alternatively, my friend Nathan says on this subject:

“Maybe turning the Sims into a completely different concept, like an interactive movie where each of the people in the audience is assigned a character, and they can do whatever they want with it, like those choose-your-own-adventure books, and your choices determine the outcome, and finally, determines the ending”

Give him a £1 million instead.

How It’s Probably Going To Turn Out:

I honestly don’t know. If they’re serious about making it a Drama film, I honestly don’t know how or why they’d ever make it, unless it was pretty much just the Truman show.

Script Extract:

Simone runs towards the toilet in a panic, sweat dripping off her face. As she reaches the bathroom, the suspenseful music begins to play. The music gets louder as she locks the door and makes her way towards the toilet. She begins to sit down, and the toilet suddenly disappears underneath her. The music reaches crescendo as she begins to cry in embarrassment as she wets herself all over the bathroom floor.

Cut to Simette and Simba are swimming in their new swimming pool.

Simba (In Simlish, English Subtitles Provided): Well, I feel the oddly compulsive need to eat. What do you say we have a barbeque?

Simette: Si-si-simba…

Simba: Yes?

Simette (Screaming): The stairs to the pool are gone!

They both scream in horror as the music swells.

Simba: Wait, we should only have several hours to live! That’ll be fine unless…

The Barbeque sets the house on fire.

If It Was Anything Like The Source Material:

Like Big Brother, but people die.

Pac Man

Seriously. A Pac Man movie. Again, the only information about this I could get is that it’s combining Live Action and Special Effects.

Guys, everyone knows what Pac Man is. This isn’t like most other movies of games, where those blissfully unaware of the source material won’t know better. Anyone who thinks making a Pac Man movie Live Action is a good idea is probably an evil genius who is hell bent on destroying the world of videogames with crappy movies.

I'm watching you, Uwe...

What They Should Do:

Simply, don’t make it. I can’t make that statement funny. I think it’d actually be a better use of time and money to simply buy every person in the world a copy of Pac Man who doesn’t already own a copy.

That, or simply do “King of Kong”, but replace Donkey Kong with Pac Man.

How It’s Probably Going To Turn Out:

Depressingly, it’s probably going to be made by the only people in the world who haven’t ever played Pac Man, except that one guy on the crew who played it a few times who they only keep on the team so they can say “Yeah, people on the crew have played Pac Man, so it’s gonna be close to the source material”, and the only things they know about the game is that the guy is yellow, he eats glowing pills to eat ghosts, and there’s some fruit.

Then they’ll remake Ghostbusters, but paint the protagonist yellow.

Script Extract:

Our hero is running through some dark corridors. The camera does that annoying shaky thing so you’re made to believe it’s from the protagonist’s perspective. He trips, and as he turns around, a ghost (who for accuracy, will be a man wearing an orange sheet) slowly moves up towards him.

Clyde: Well, well, well… If it isn’t Pequenos Arigato Chuck… It looks like you’ve finally met your match. You may have killed Inky, Blinky and Pinky, but now, you’re cornered, and while my comrades may eventually come back, there’s no return for you, my friend…

While Clyde is talking, the camera pans to Pequenos, who slowly picks up a round, flashing pill as big as his hand. He begins to eat it as Clyde turns around, and the camera pans back to him.

Clyde: (Cont) So, Pequenos Arigato Chuck, do you have any last words?

Clyde is eaten whole, by a glowing, flashing Pequenos.

Pequenos: Call Me P.A.C… Man…

Everyone in the cinema collectively groans and asks for their money back.

If It Was Anything Like The Source Material:

A fat guy in a yellow shirt travels around 255 identical mazes, obsessively eating everything in sight, while avoiding the ghosts of people he’s eaten, until he finds magic flashing weight loss pills that allow him to eat ghosts.


Metal Gear Solid

Bear with me on this one. The Metal Gear Solid series is probably one of the first that people will think of when they think of what could be applied to Cinema and succeed. Especially when the games themselves are so cinematic. Plus, I think Hideo Kojima’s heavily involved with it as well, so it’s not like it’s going to be poorly written or made. The guy knows what he’s doing… Doesn’t he?

After all, he’s an amazing writer, he created the damn series, he won’t give it to someone who doesn’t know what they’re doing, and he’ll put enough work into it to make it work.

The problem I have with this film is that simply put, the Metal Gear Solid stories are amazing… but over the course of a game. I don’t think it’d make an amazing movie, especially because the epic stories are just that. It’d water down the impact, I feel, if they condensed it into a short film.

Also, David Hayter, the voice actor for Snake in the series, has had his adaptation of the film passed over, and it’s unlikely he’ll be a part of the film.

How It’s Probably Going To Turn Out:

It’s probably going to be an interesting take on the Metal Gear Solid franchise, but it’ll be too short and too condensed to tell a truly epic tale, the effects and performances won’t seem as powerful as in the game, and while it’ll probably be quite good, or well made, just won’t have the impact of the games, and seem too watered down.

Script Extract:

I had to get a friend to translate the script from Japanese, but he assures me the following is an honest script extract, and I have no reason to disagree:

Solid Snake: Well, Otacon, what seems to be the situation here?

Otacon: I’m a scientist! I come up with inventions and giant nuclear robots for peace!

Raiden: I’m a pretty ballerina!

Hideo Kojima: I’m messing with all your minds! Everything I say is a postmodern attack against the way I view the world!

Liquid Snake: BRROOOOOTHEEERRRRRRR

Ocelot: I never really was on your side!

Then the translation trails off into dick jokes and constant laughter at my expense.

…Yup.

If It Was Anything Like The Source Material:

It’d be longer than the Extended Version of The Lord Of The Rings trilogy, with a complete destruction of the 4th wall, a lot more confusion, twists and turns, with none of the resolution.

What Should Happen:

Everyone working on the film will all realise that they’ve already made a Metal Gear Solid Movie…

Yeah, I pretty much only put MGS in this list to make a bad joke about a game I haven't played yet. I'm a terrible person.

(Though, since writing this originally, I have since started playing through. The point still remains. As well as this, rumours are abound that talks for the movie have fallen through, meaning that it probably won’t be made for a while, if at all).

Need For Speed

Apparently, the Need for Speed series of racing games, which for a long while, were basically Street Racers (and I think they still are), has also got itself a motion picture coming out eventually.

If It Was Anything Like The Source Material:

They could pretty much rip a story straight out of their games, but there’s really one of two they could do. Either have it based off a spunky young street racer with everything to prove, as he attempts to become top dog in the land of street racing. Or, an undercover cop trying to uncover the leader of a street racing syndicate and…

Oh right, that.

How It’s Probably Going To Turn Out:

Literally just any of the Fast And Furious movies, with everyone trying desperately to appeal to the teenaged, chavvy demographic.

Script Extract:

The oddest thing happened when I discovered the script for the Need for Speed movie: It’s exactly like the script for the Fast and Furious movies, but with some of the names changed. See for yourself:
Din Viesel is talking to Maul Palker, they are standing by some totally pimp cars, which are totally pimp.

Din Viesel: You’re not an undercover cop, trying to catch me and several of my friends for illegally street racing, are you? Because if you happened to be an undercover cop, trying to catch me and several of my friends for illegally street racing, then me and several of my friends who illegally street race will kill you, and then continue to illegally street race, illegally.

Maul Palker: Nope. I am not an undercover cop, trying to catch you and several of your friends for illegally street racing. I am simply a man who wishes to join you and several of your friends who street race, which I should clarify, is highly illegal.

Din Viesel: I believe you. Let’s illegally street race in a way which glorifies this totally awesome yet illegal endeavour!

Maul Palker: I sure do have a NEED FOR SPEED!

They step in their totally pimp cars, and drive in an illegal street race in a way which glorifies this totally awesome, yet illegal endeavour. Chavs and idiots around the world put spoilers on their cheap cars in a bid to look cool. This fails to make their cars look any cooler or faster.

What Should Happen:

Just realise that the Fast and the Furious franchise got there before them. In fact, wasn’t the change to Street Racing style in Need for Speed games directly caused by the success of the Fast and Furious franchise? Basically, it’s going to be a film of a game that is heavily based off another film. If anyone else tried to do make a film of a game that was heavily based off another film or book, that’d be crazy, surely?

Okay, seriously? EA, we need to have words.

(This joke magically became 3 times funnier and more awesome when it was revealed that not only would EA release Dante’s Inferno: The Book based on the Game based on the Book, but would release a Movie based on the Book based on the Game based on the Book. Not only did I predict it months before it was revealed, but I’ve now heavily confused you, too. Moving on, though :) )

Asteroids:

In comparison, a live action Pac Man almost seems like a reasonable idea.

It’s even more mind boggling when you consider that 4 movie companies were in a bidding war to secure the rights for this film. That’s right. Companies bid millions of dollars to secure the rights to a game that wasn’t even 8 kilobytes in size. In comparison, some modern games can fill up a blu-ray disc 25 gigabytes in size. It’s simply mind boggling how far games have come in that regard, and also mind boggling how Universal Studios can make a movie out of a game where you, a triangle, shoot some verrrry slowly moving shapes that kind of resemble asteroids, in what is probably a shapeism-related mass murder.

You shapeist!

If It’s Anything Like The Source Material:

A small triangle will float in space, taking his shape-hating prejudice out on a bunch of asteroids that probably did nothing to him. Or, bullied him in shape school. Except it to be long, boring, and ending with the triangle losing as he realises he should give those damn asteroids a chance!… Right as they destroy him.

How It’s Probably Going To Turn Out:

They’ll probably just make another Deep Impact or Armageddon, but somehow try to relate it to the game. Seriously, the game has no story to it whatsoever, so trying to give it one is more pointless than trying to justify Scientology as a real religion.

Script Extract

A green triangle floats around in a large empty space, occupied only by itself and several large asteroids.

Triangle: I’ll show those darn Asteroids what for!

He fires a single shot at a nearby Asteroid. It explodes into three, smaller, faster parts.

Triangle: Oh, fu-

The Triangle is destroyed by one of the Asteroids.

Nothing else happens. The Audience puts in another coin and watches again.

What They Should Do:

Gamelife do this far better than I actually could. It’d just be best if you read that.

And that’s all for now! Hope you enjoyed reading :)

<3 Edward

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21
Jan
10

Have Developers Taken Things Too Far?

Back in the days when I was playing the PlayStation 2 and the Original Xbox. I didn’t give a second thought to downloadable content (or DLC to us savvy gamers out there) or game add ons. I would spend hours on end happily playing and replaying games. Back on the PS2 I was playing things like Tekken and Soul Caliber happy in the knowledge that if I wanted that new costume or new character for my roster. I would have to work through the game to earn it.

I have been without Xbox Live for about two months now, and I am pretty damn surprised on how much stuff I am missing out on. I feel like that the games I got for Christmas are significantly missing something without access to DLC. I have had Fallout 3 for some time now and haven’t bought any of the story Add on packs, I feel like I only have half a game now, god knows if Boarderlands will follow the same suit.

So are game developers crossing the line here? Well for starters I can think of some perfect examples where, without a shadow of a doubt, Developers are taking the biscuit. Lets take Soul Caliber IV into consideration here. Now your probably have a pretty good idea on what I am gonna say here but, for those of you who don’t know, when soul caliber IV was released they released star wars own Yoda for the Xbox 360 version and Darth Vader for the PS3 version. Absolutely no problem with that, seeing as Soul Caliber 2 did the same thing (They released Haihanchi for PS2, Link for Game Cube and Spawn for Xbox.) So when you played through Soul Caliber IV and eventually unlocked all the characters there was still a blank space for a character. About a month later Namco releases Darth Vader for Download on the Xbox Live Market Place and Yoda up for grabs on the PlayStation Network, you have to pay for both of these characters in order to down load them. A bit stingy to my mind seeing as Soul Caliber 2 had no option to get the other console exclusive charters. It was then uncovered that both Vader and Yoda had already been programmed into both the PS3 and Xbox versions of the game, meaning you were paying for a means to unlock the character as opposed to actually downloading it. What….The…..F&$£!

'Scuse Me While I Go And Waste Money On Something That I Already Have

Street Fighter IV did the same with downloadable costume packs, but it is not only the fighting games that are being a little cheap with DLC games such as Ninja Gaiden II which also had downloadable costumes. But the DLC saga doesn’t stop there. Before the release of GTA Episodes From Liberty City the lost and damned and the ballad of gay tone were DLC only, they had all these new element to add to the GTA IV environment which weren’t in the original game, meaning that when they came out Niko’s city seemed really empty compared to the city that Johnny and Luis were in. With that example in mind, it does beg the question whether Developers are making half arsed attempts of games? Because in the back of their minds they are thinking, ‘Oh, its ok we can bulk it out with DLC at a later date, also means more money for us‘ (Que Pound Signs in the eyes).

Even though there are Developers out there who are just milking the cash cow of each release they have. There are some out there who I have the utmost respect for, because they are making and releasing their titles with minimal DLC and putting the new improved stuff in the next game. Perfect example is Left 4 Dead. First game had the minimum of killing zombies with guns and explosives and fighting you way through the hordes to survive. Left 4 Dead 2 is an improvement on that with much more, like gun upgrades, melee weapons, new enemies etc etc. So why the hell did L4D fans start complaining and boycotting this game just because they thought it would be better as a DLC pack!? Back on the PS2 no one thought ‘Hang on a second. I refuse to buy GTA Vice City because its only an updated GTA III, I want a game add-on disk!‘ It just doesn’t make sense. To my mind DLC has made the gaming world go a bit barmy, with Developers thinking money money money and games not knowing really what is makes really good DLC.

A Welcome Addition To The Zombie Slaying Sequel

For me some DLC can be justified, other are just taking the mickey. I can understand story add-ons to make the game longer but new costumes you have to pay money for? Really? Rockband and Guitar hero must be laughing at the moment. I hate to be the poor soul who went and bought the Band kit then every single DLC song under the sun. They have probably spent more money on that than the console they are playing it on.

Garv

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12
Jan
10

you call that a Chocobo? now THATS a Chocobo!

About a month or so ago, one of my friends sent me a message about a Square Enix promotion for final fantasy 13. It involved Signing up and then eventually getting a code which would enable me to download an exclusive Xbox avatar pet, namely the good ol lovely very cute, very awesome… CHOCOBO!

Last week I got the code for said Chocobo through my mail box, entered the code, and downloaded my avatar pet.

Visions of my avatar sitting upon an awesome Chocobo ran through my head…

FAIL!

chocobo

Say it out loud-

DOUBLE U, TEEEEE, EFFFF SQUARE ENIX!?!?

Ok, now I haven’t played every single Final Fantasy game made, but I don’t remember seeing Chocobo’s this small other then baby ones. And since when could they fly!?!? Here’s an extractof the Wikipedia page which clearly states on the first line ‘The creature is a large and normally flightless’.

Fail and double fail.

chocobo2

here I am about to squish the little piece of...

lightsaber

Back to my Lightsaber I go

Rant over.

- MarkBOSS

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06
Jan
10

Must we sever the ties to the past?

In the older days of console gaming, all systems were separate – NES games would only work on the NES, Sega Mega Drive games would only work on the Mega Drive, and so forth – but since I was young, and only ever owned one current console at a time, it wasn’t a big issue – when I had a Sega it was all I ever played, and I never had to consider the concept of compatibility.

However, not much later we would see a new idea enter the market – moving from cartridges to CDs which were a much more standard media type; for the Sega Saturn, the Dreamcast and perhaps most importantly, the PlayStation. The release of the PlayStation 2 gave a new aspect to the home console – backward compatibility. Having grown up a bit and developed a greater passion for gaming – with a growing collection to boot – the PS2 allowed for gamers like me to upgrade to the new model, whilst allowing me to continue playing my (still growing) collection of PS1 games – while I fell in love with Devil May Cry and Final Fantasy X, I was still able to bask in the glory of Legacy of Kain: Soul Reaver and Castlevania: Symphony of the Night without needing two PlayStation consoles set up at a time.

On the handheld side of things, Nintendo had dominated the market with their Game Boy, eventually releasing the Pocket and Color models which improved the console’s build whilst keeping the Game Boy game format. When it came around to releasing the next completely rehauled handheld console, the Game Boy Advance, Nintendo acknowledged that people would be upgrading, and therefore made it possible to play original GB titles on the GBA system.

A GBA SP with a Gameboy Color cartridge

So at the end of last generation we had the PS2, which was compatible with all PlayStation games released thus far, Nintendo moved onto miniature discs with its conversion from cartridges with the GameCube (soon to be followed up by the backward-compatible Wii), the new Microsoft Xbox crept onto the scene with its own DVD-format discs. It was looking as though data formats were being standardised, and as consoles all moved to disc it seemed likely that we’d be able to see backward compatibility in the future, with consoles all using game formats that would be physically compatible with the new versions – the PlayStation 3 and Xbox 360 would again use discs, and the Wii would incorporate full size discs while still being able to accept the GameCube titles.

However, I find myself in a different situation altogether. Whereas the rare, initial version of the PS3 (albeit high-priced) was able to do such a thing – being able to play games from all three generations of the Playstation consoles - this was soon scrapped for the new, cheaper model of PS3, and the following Slim version, looking to be lost forever. Although the PS3 is still compatible with PS1 titles (yay for Final Fantasy 1-9!), the console lost access to what is perhaps one of the largest console libraries ever – the PS2 being one of the most successful consoles ever made, personally making up a good third (if not more) of my entire gaming collection. But due to this change, my PS3 console is severely flawed in that it cannot play Devil May Cry 1-3, Onimusha, Final Fantasy X+XII, Capcom Vs SNK 2, God of War I&II, Kingdom Hearts and Shadow of the Colossus among many, many others, while my little PS2 slim sits still triumphant underneath my TV. Don’t get me wrong – I love my PS3, and its fast becoming my favourite console of the generation – but do I really want two PlayStations set up at all times?

Sure, the graphics are looking a little dated, but if you haven't played this - you're missing out

The Xbox 360 had a similar situation – although the original Xbox wasn’t nearly as successful as the PS2, it still had some worthwhile games. However, instead of simply being compatible or incompatible with the previous titles, it has a select set of titles which are possible to emulate via online patches (of which the database is never updated). Obviously this is fine for mainstream games like Halo 2, but upon foolishly purchasing a copy of Dino Crisis 3 I found myself with a disc I couldn’t use. This was far too complicated, so I didn’t bother getting any more original Xbox games – but I think if the original console had as vast a library, this selective system would be awful. I can imagine that a few owners of the original system got screwed when half of their old games weren’t compatible with the new system. Especially when Microsoft then follow-up by releasing the old Xbox games for digital download on Xbox Live. I’d much rather look after a disc than have Fable eating up my hard-disk space for the 99.9% of the time I’m not using it.

The Wii, however, is the only one of the three latest consoles that is successfully and completely backward compatible with the previous console (strangely being the one with the most difference in the new and old hardware – with its change in disc size and controller rehaul). However, I have a bone to pick with Nintendo in the handheld area of things…

Now, the Nintendo DS is a good console with some great titles, such as the Ace Attorney series and Castlevania titles. By including a GBA slot, it’s library was vastly improved, my DS game collection consisting of about a 3:1 ratio of GBA games to DS titles – with series’ such as Castlevania, Megaman Battle Network, Fire Emblem, Zelda, Metroid and others providing very solid gameplay, which has aged very well and still looks great on the DS – I mean, it was a shame they ditched the original Game Boy functionality, but to be honest they haven’t aged so well, and I don’t miss any of the titles – with perhaps the best titles such as Pokemon having sequels and (good) remakes on the GBA format regardless.

Now you may say… that’s not a complaint, surely? Well – although the GBA functionality is a blessing for the DS, it’s not perfect. Since a good few of the GBA title’s use a Link Cable for various functions (such as trading in Pokemon), sometimes even being necessary for 100% completion, the DS does a terrible job by failing to have a link cable port, or incorporating a link cable emulation system using the DS’s wi-fi capabilities. This isn’t too big a deal, but having to find out a couple of old GBAs and a working link cable can be a mountainous task. This isn’t my main issue, though.

No. Introducing the DSi. Look at it, on the left, with its slim design, in-built camera and well-lit screen. One could say it’s a perfected version of the original DS. But oh, what’s that – WHERE’S THE FRICKIN’ GBA PORT!? That’s right. Believing that today’s market isn’t interested in the GBA (which is probably true, with Nintendo aiming at the casual market), they ditched the GBA functionality and just quartered the selection of great games the console has to offer. Well done, Nintendo. I’ll stick to my fat DS thanks (which incidentally fits in my pocket regardless). The Slim was a great rehaul, but the DSi should hang its head in shame. Where’s the respect for elders and all that?

Now, I understand that technology can be expensive, and perhaps it’s more cost-effective to produce consoles that aren’t backward compatible. But in this day and age, where technology moves so fast, I think the old media is being dropped far too fast. I play GBA titles and PS2 games far too often for them to be classed as obsolete. I’d much rather pay a bit more in order for my PS3 and DS to fully incorporate what the previous consoles could do, as I’m far more likely to be playing Castlevania: Aria of Sorrow in the long-term than I am Dr Kawashima’s Brain Training. And yes, one day I would like to be able to play the entire Devil May Cry quadrilogy on the same console. We already know it’s possible – just give us the chance. With technology today, I’m sure both the Xbox 360 and PS3 are powerful enough to handle true backward compatibility. I for one would pay an extra £50-£100 for a PS2-incorporating edition of the PS3/Slim – why not just let us choose whether to pay the extra or not?

-Leon

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