Archive for November, 2009

27
Nov
09

Dragon Ball: Raging Blast Demo Review (PS3 version)

kamehameha

Dragonball Z is perhaps the perfect anime to be converted into a fighting game – with the series devoted to almost nothing but powering up and having epic fights with more and more powerful villains, it lends itself to the genre perfectly. The two main series’ that I have enjoyed are DBZ: Budokai, and DBZ: Budokai Tenkaichi on the PS2. Budokai featured a simple side-on view and lush graphics, the third installment with the biggest range of characters and plenty of moves and transformations. Budokai Tenkaichi opted for a camera behind the character, in a free-roaming environment that perhaps allows the most accurate emulation of DBZ fights as they are shown in the anime. Tenkaichi 3 boasted the largest roster of all, featuring over 150 characters. Although I preferred Budokai’s battle system, I enjoyed Tenkaichi and it’s large roster was a great selling point.

Last year saw the release of Dragonball Z: Burst Limit, a current-gen DBZ fighter in the vein of Budokai. Having loved the previous installments and looking at a prospective “Budokai 4″, the game featured great visuals and an enjoyable battle system. However, although the engine was there, for some reason the developers failed to continue the ever-growing rosters of the DBZ fighters and instead only cover as far as the Cell saga in the plot – whereas the previous games had covered the entirety of Dragonball Z, GT and even more “what if?” scenarios. This limiting of the plot (and its resulting cast) resulted in the game having an awfully small roster – only 21 characters, well over 100 less than the mind-numbingly large roster of BT3. Now, while I understand that some of the characters in the bigger rosters weren’t major characters, the endpoint of Burst Limit meant that it didn’t even include characters such as Buu (in his various forms), Dr Gero, and many of the higher level transformations. Although the engine was there, compared to Budokai 3, Burst Limit felt like little more than the bare bones of an excellent game.

bardockkrillin

However, recently a new Dragonball Z title has been released, this time in the vein of Budokai Tenkaichi – ‘Dragon Ball: Raging Blast’, on Playstation 3 and Xbox 360. The title snuck under my radar and I didn’t even notice it’s existence until recently – but upon downloading the demo, I put on my reviewer’s hat (metaphorically) and prepared myself for the worst. After Burst Limit, I had a sneaking suspicion that this title would follow suit and become an enhanced Tenkaichi engine, whilst removing much of the content…

Upon booting the demo, I found that the only option available was Versus, and the characters I could try were Goku, Piccolo and Raditz, although I was pleased to notice a large roster screen. I selected Goku, and my battle against Piccolo began. The game has a similar visual style to the previous titles, opting for a style of cel-shading that gives an anime-like style to a 3D game – an improvement from the past games, the graphics are clean and look good, fitting the Dragonball Z style very well.

Although I have played much Budokai Tenkaichi, Raging Blast has a whole new control set, and disappointingly the demo does a very bad job at explaining the layout. After fiddling with the buttons for a while whilst Piccolo proceeded to attack me, I eventually resorted to looking the controls up online. This was a bad mark for the demo, but the full game includes an in-depth tutorial so it shouldn’t be this way in the real thing. Once I had learned the controls I could give the game an adequate testing.

As with Budokai Tekaichi, Raging Blast allows you to move in all directions, including taking to the air for some super-powered brawls. Basic attacks are performed with the Square button to chain hand-to-hand combos, while the Triangle button is used for firing quick Ki blasts, or to perform smash (guard-breaking) attacks up close. Circle allows you to perform special moves such as ‘instant transmission’ to avoid or counter attacks, while the X button can be used to dash.

piccolovegeta

In order to perform the special attacks such as Goku’s signature Kamehameha, you require a set amount of Ki energy – this was one reason I failed to perform any moves without knowing the control scheme, as I was unaware that holding the Down button on the D-pad allows you to charge Ki energy in the classic DBZ way. Doing so fills up your gauge, and then it can be used to perform all manner of special attacks. In a new twist to the gameplay, these specials are activated by using the Right Analogue stick – flicking it upward allows you to perform the first (Kamehameha in Goku’s case), left, right, or down to perform the others; such as Raditz’ “Fools Must Die”, and Piccolo’s “Special Beam Cannon”. This works very nicely and is easy to pick up, flowing well with the rest of the gameplay. There are also a number of special moves that give passive boosts such as raising attack power (i.e. Goku’s Kaioken). Lastly, pressing R3 when your Ki is full allows you to perform the characters ultimate move, such as the Spirit Bomb, which are to be as expected – cinematic and deadly.

As I would hope, it is possible to transform into higher forms, such as Super Saiyan for Goku. To do so, you have to hold R2 to bring up a menu of available transformations (in the demo, only Goku’s SS1 form was available), and press the corresponding face button (Square in this case) for a quick cinematic that shows the transformation. Upon doing so, the character becomes more powerful, and has access to a new moveset complete with more impressive moves, such as “Angry Kamehameha”. It’s also possible to choose which form to start the fight in, which I find pleasing.

supersaiyan3

It all flows together very nicely, with a mixture of fast paced combat and cinematic moves – ranging from quick energy blasts, to impressive moves with characters being juggled around the arena and blasted with gigantic energy balls. The characters seem to be true to their original counterparts, and although the transformation and general limits to each character may make some fighters better than others, I found that Raditz was able to beat SS Goku without too much hassle, so it doesnt seem too unbalanced.

Although the game’s roster doesnt look to be anywhere quite so impressive as that of BT3, it doesn’t look to be disappointing as Burst Limit was. The game covers the series beyond the Majin Buu saga, and also has some extra scenarios made just for the game. Although some more obscure characters may be missing, most of the core characters are in the mix – Goku, Vegeta, Gohan, Trunks, Cell, Frieza, Buu and Broly are among the more popular fighters, and there are also a decent amount of the less common cast such as Chiaotzu, Dodoria and Bardock thrown in as well. Although I’ll miss characters like Janemba and Cooler, there’s a good range of characters to enjoy, including various Super Saiyan forms (up to SS3), four versions of Vegeta, villain transformations such as Perfect Cell and Super Saiyan Broly, and a couple of fusions including Gotenks and Vegito.

majinvegeta

As I said, the game looks great with its anime-like style, but I also noticed a lot of attention to detail – as well as the graphics, there were a lot of nice touches – in the arena shown in the demo, the sky went to a moody grey later in the battle, making my Ultra attack look even more impressive. As characters get beaten up, their clothes can tear and wear – its touches like this that make it that little bit more enjoyable. Characters also have access to alternate costumes, some of which can be unlocked, and they include more than just re-colours – for instance, Piccolo has access to his plain purple gear, or his cape/turban combo seen in other episodes.

All in all, I was fairly impressed with Dragon Ball: Raging Blast. Although it’s not the ultimate “Better than all the previous DBZ fighters in every aspect” that I dream of, it’s certainly looking to be a solid title that’s far from the disappointment I had with Burst Limit. It has a solid roster and checks all of the main boxes with a few nice features, and it looks and plays really well. I must admit I hope to see even more improvement upon the series in future (hopefully they’ll do a Raging Blast 2 in the future), but until that time it seems a solid title to be the first great DBZ title of this console generation.

-Leon

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26
Nov
09

The Dragon Age Origins Debate.

After Garvaos’ encounter with Dragon Age Orinins at Eurogamer and That Bloke In The Beanies’ newest RPG chrush. The two gamers decide to talk about this latest RPG fernominon in Plus XP’s first game disscussion.

Garv: Well my main gripe about Dragon Age is that I played the console version, my god it royally sucks on there maybe it’s a translation problem but I didn’t get on with it at all

Beanie: The 360 version I assume?

Garv: Indeed, and the flecks of blood over everything, though it is a nice idea, look cheesy to me.

Whatever you do, don't turn around.

Whatever you do, don't turn around.

Beanie: I’ll grant you, the gore is a bit over excessive. Looks like someone got a bit slap happy with the paint tool

Garv: Too true, I mean, after a battle my character looked like a DIY decorating accident

Beanie: Heh heh

Garv: Personally, I found the game play clunky and glitchy at times, NPC’s get in your way during battle, and I kept swapping between me and my dog for no good reason, and as much as I like Maralin Manson and  His song ‘This is the new shit’, it feels really out of place in a medieval setting, and also, I didn’t see a single dragon.

Beanie: Wow, I feel as though we were playing totally different games, or at the very least versions of the game. Now, I’ll back you on the hate for the 360 version, because, if you’re gonna make a next gen RPG for the 360, you need to spend a lot of time to make it work.

Garv: Agreed, To make an RPG work on any console you don’t port it from the PC, you build it from scratch; this is blatantly a ported PC game, and it has gone pretty damn wrong.

Beanie: So we agree on that side of the debate. Now, what about the plot and characters?

Garv: Now remember I didn’t play the whole game when I got my hands on it at Eurogamer, but the characters I found were pretty RPG generic. I was the soldier/sword man, with my trusty fable II dog on acid.

Beanie: Oh no, you didn’t like the dog?

Garv: Fable II did the dog awesomely; somehow Dragon Age didn’t hit the mark.

Beanie: But you didn’t find the Fable dog a bit too gimmicky?

Garv: What? Hell no! He was the awesome, he found you stuff alerted you when enemies were near by. He also, led the way to treasure and you could teach him tricks. He was with you from the start, his personality changed with yours and he was your trusted friend through out the game. My heart literally sank when he got a bullet to the face.

If all else fails, use fire!

If all else fails, use fire!

Beanie: Fair enough, do you think they relied too much on a similar Knights Of The Old Republic (KOTOR) setup and character types then?

Garv: Yeah it stank of KOTOR to be honest, just set like a billion years in the past, and I know my mentality is if it isn’t broke don’t fix it but seriously? You have to have a little innovation.

Beanie: You didn’t find any of the lore interesting? What little you saw of it?

Garv: I saw very little really so I didn’t get into the story much, the demo I played was more game play orientated. Which all things were at Eurogamer to be honest because you only have a set time.

Beanie: Ok, it’s a real pity that on first impressions that you see all the various clichés and worst parts of the game.

Garv: Yeah it is a shame because to be honest, I was kind of psyched about this game. I downloaded trailers from Xbox LIVE and was like oooh!

Beanie: Yeah, unfortunately it suffers from being over hyped, but I think you’d feel different if you played the PC version.

Garv: hmmmmm maybe, thing is I’m more of a console gamer as you know
Mind you, CAD did a hilarious comic on one of the trailers

Beanie: Yeah that was pretty funny. For me, I’d seen relatively little of Dragon Age so I didn’t have a large expectation for the game. It’s pretty (but only on the PC and PS3) and well voice acted and written, though I’m not a big fan of the silent protagonist.

Hey, we're here for Steves' Stag do.

Hey, we're here for Steves' Stag do.

Garv: Only GTA III nailed the silent protagonist well

Beanie: Yes, some of the character archetypes are a bit clichéd, but this is a genre that is pretty much saturated at this point. Most of the good ideas have already been used up.

You know what I’ve come to see Dragon Age as? A parody of the RPG genre, not in a bad way though. It’s still entertaining and fun but if you allow yourself to laugh at it, it really comes into its own.

Garv: Oh I see what you mean actually, if you look at it from that aspect and not take it seriously you’re probably gonna enjoy it more.

Beanie: I’ll bet once you get a few hours with the PC version you’ll warm to it or at least be a wee less critical. But I can understand and condone your views about the 360 version and the plot, combat and character types

You got a final word?

Garv: Indeed I have. To be honest, I really did have a bad experience with Dragon Age. But in heindsight, if I take a little time to actually take in the story more and not take it so seriously, I could end up enjoying it….Just get it away from my 360!

Beanie: Ha ha, true that!

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25
Nov
09

Is Left 4 Dead A Revival Of The Classic FPS?

For the past week or so now I have pretty much been playing the Left 4 Dead 2 demo non-stop. Being as skint as I am, I need to get my hands on all the free gaming I can at the moment. So as I ploughed my way through countless amounts of zombies and the undead, I got thinking - Is Left 4 Dead a welcome return to the classic style First Person Shooter (FPS)?

l4d1

Let me lay down some facts here, as you are all aware by now I grew up with the FPS genre - so when I say Classic FPS I mean games like Wolfenstein 3D, Doom and Duke Nukem 3D. The principle of the single player - and indeed co-op - campaign in these games is simple. You run through the level gunning down everything that moves, until you get to the end of level goal - usually a big button that says end of level, and finally you get your level statistics. It was very simple gameplay back then, but hell was it damn effective; nothing compares to unloading a clip of ammo into any unsuspecting demon, nazi or indeed alien.

First Person Shooters nowadays have evolved. When you pick up and play the campaign mode in Halo, or Modern Warfare you are thrown into a different kind of gameplay that is more objective based. Instead of just gunning you way through hordes of enemies to get to your one and only goal, you have to fulfill objectives that go towards obtaining that end level goal. Now this is definitely a more in depth style of gameplay that most gamers have come to expect these days, but I find that this new style of first-person shooter is less of a stress reliever that Doom and Wolfenstein were.

The original Doom had the option of punching demons to death, now thats what I call an FPS.

The original Doom had the option of punching demons to death, now that's what I call an FPS.

Ever since the first Halo, I have come to accept this objective base style of First Person Shooter. The Unreal Tornament franchise tried to keep to the classic style with its tournament based killing spree, but for me it just wasn’t the same. Then Serious Sam came along, which was damn good for just non stop killing, but in my mind it lacked something, (AKA Story) and wasn’t the serious survival FPS I wanted. I was about to say goodbye to the old style FPS, but then I played Left 4 Dead 2.

Now I have got my hands on this demo I have been kicking myself quite hard. Mainly because I should have been bitten by the Left 4 Dead bug a while ago with the first game. Granted I had a little go on the first game over my mates house but I really didn’t take it in and I regret doing so. To my mind Left 4 Dead is the next generation FPS game I have been hunting for. It returns to the classic FPS game genre with its simple, run, gun and get to your goal in one piece, but not only that, it brings lovers of this type of FPS game play together. Being mainly a co-op driven game, it somehow gets the balance of single player action and team based survival just right, meaning you can either play this on your own or with friends, no problem. Kind of reminds me of the Doom Co-op campaign days, ahhh memories.

The one thing I love about the ‘kill everything that moves’ game design is that pretty much anyone of any skill level can pick up and play it, not only that, they can also get good at it. To be honest I did struggle a bit with my first encounters with a Tank and a Witch, as I hadn’t played the first L4D much, if at all. I really didn’t know what to expect when a Witch was around. Basically I heard the crying, saw a sobbing zombie, thought it would be great to put her out of her misery with a shotgun shell to the back of her head. Next thing I know I am on the floor screaming AHH MY FACE!!! Can anyone say N00b!1!

The beauty of this game and indeed style of First Person Shooter is that you can attack it in any way you see fit. Some people like to stay behind and pick enemies off. I personally love to grab the nearest melee weapon, smother myself in Boomer Bile and shout something along the lines of “Here Zombies!! Lunch Time!!” and see how many of the undead buggers I can decapitate, it was the same with Doom, find a horde of pinky deamons and hack them down with the chain saw.

l4d2screen1

I gave the Left 4 Dead 2 demo to GuitarGirl to try, seeing as we did the expo coverage together I thought why not. She had a go, and her approach to the gameplay was somewhat different to mine. I love to lead the group and kill as many zombies as possible, where as she likes to hang back and pick them off. Both methods are effective. It’s just I remember GuitarGirl playing the demo and accidently setting a car alarm off. It happenes to all of us in L4D at some point. So the zombie horde came in their thousands and she survives it. Thing is, her team mates were on the brink of dying and she remarkably still has pretty much full life and was standing on a table. Then she says “I think I pissed my friends off because they’re nearly dead - But I’m OK because I am standing on the table!”….Facepalm.

As you can see. Left 4 Dead to my mind is a welcome return to the classic style of First Person Shooting. With simple controls, non-stop killing and one goal in sight; to survive the zombie apocalypse. I will no doubt be putting both Left 4 Dead games on my christmas list, and now I breathe a sigh of relief that the classic, kill-everything-that-moves style of gaming is back. I welcome it with open arms, lets just hope a charger isn’t going to mow me down in the process.

Garv.

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24
Nov
09

Tekken 6

cast

Tekken has been a series that I’ve always had mixed feelings about – when I was younger I remember getting Tekken 3 on the PS1 for Christmas one year, and being hooked for hours on end – the colourful cast and varied move sets keeping me entertained – Ling Xiaoyu, Jin Kazama, Heihachi Mishima and Hwoarang being among my personal favourites. It really gave me a sense of variation, whilst being easy to learn. At the time, it was my favourite fighter of all, and I also got hold of copies of Tekken Tag Tournament (which I loved for its wide roster) and Tekken 5.

However, over the years I lost interest in the series – while I still appreciate the cast of characters, something felt missing in Tekken 5, and something about it just didn’t make the cut for me – perhaps it was the new characters such as Raven making me feel somewhat alienated, or maybe it had just been too long since I had been hooked to the series, but after a bit of play I barely touched it again. As an adult, I now find myself a big fan of the Street Fighter titles and Capcom’s VS series’, which feel a lot more technical and somewhat more complex than the other fighters out there. However, with an open mind I have been looking into the latest in the series, and even had a go at it at the recent Eurogamer expo.

The new title is the first to leave the Playstation brand consoles, this time being released on both PS3 and Xbox 360, which is unsurprising seeing the Xbox’s recent successes this generation. The title is set after Tekken 5 and Tekken 5: Dark Ressurection, focusing on a power struggle between Jin, Kazuya and all of the other characters involved – as always this leads to everyone fighting each other, giving the arcade title a bit of background story.

xiaoyubrian

From what I played, I tested Xiaoyu and Kazuya, in the versus mode against a human opponent. The game felt very much like other Tekken titles, although a few new things have been added. These features include a new “Rage” ability, which can be activated once a player’s life has depleted below a certain level, which adds a new way to turn the tide of battle, and a few touches to the engine; such as the ability to stun an opponent by smashing them with a heavy attack. Although these features are nice touches, when I played I couldn’t help but feel that the characters felt a bit different to control – whereas Xiaoyu was a character I have always been comfortable with, I found that the moves wouldn’t always perform as easily as I’m used to, although I couldn’t work out the exact reason for this – perhaps the button timing has been tweaked, or I’m simply out of practise. However, the characters all seemed to retain their signature moves, such as Eddie Gordo’s capoeira attacks, and King’s wrestling moves.

jinkazuya

As well as the regular cast of characters, the title introduces six new characters, but they seem a bit mixed. Firstly, there’s Leo – a German female who looks like she wants to be Jin, donning similar red gloves and dressing like a boy. Secondly we have Lars, a new son of Heihachi (so Kazuya’s half brother) who looks cool, and should pack some nice abilities with his bloodline. Alisa serves as Tekken 6’s cute-but-deadly character, a robot in disguise with a range of nasty mechanical moves, while Zafina takes the place of the games femme-fatale, the scantily clad warrior in the vein of Nina Williams. Spaniard Miguel looks like a disco drop-out with puffy hair, who could either be quite cool, or tacky as hell. And lastly we have Bob, who seems to be the all-too-common “fat fighter” (no, not like Little Britain), looking like a cross between Street Fighter’s Ken and Rufus. As I said – a mixed bag, but it looks like there’s at least a couple of worthwhile additions in there.

zafina

Much like the predecessors, Tekken 6 is a graphical overhaul but is very much in the same vein as the past titles. Alongside the regular Arcade and Versus modes, as well as a new “Scenario Campaign” which takes place of the old Tekken Force and Devil Within modes, set in a free environment which can be walked around in a more “Streets of Rage” style – this looks improved from the previous versions, although I haven’t been able to play it – but hopefully it will feel a bit deeper than Devil Within was.

All in all, Tekken 6 seems to be more or less what would be expected – a new Tekken game with updated graphics, the odd tweak and the regular cast with a few additions. Personally I found the combat felt a little different to control, but no doubt this would become normal after some practice - as far as I could tell the actual controls were more or less the same, only it took me a few attempts until the move I was trying to do actually worked. Tekken 6 didn’t blow me away with anything in particular, but will no doubt be enjoyed by fans of the earlier titles. I think I’ll stick with Street Fighter until this goes down in price, but I believe everyone has a fighter title that suits them best; Tekken just isn’t mine any more. I’m sure many people will enjoy this game, all in all – it does what it says on the tin, only now there are two tin designs – either the one marked “Playstation 3″ or the all-new “Xbox 360″ version.

-Leon

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23
Nov
09

Band Hero Demo Review

The good, the bad and the ugly

Anyone who read my initial post concerning Band Hero will know that my personal expectations of this game were, well shall we say, just ever so slightly, just a little weenie bit low. Being a complete worshipper of the original Guitar Hero series, when Band Hero was announced I had to shed a tear at the thought of my beloved rockathons being corrupted by mainstream pop. The mere fact that It was called ‘Band Hero’ quite frankly gave me shivers, and when asked to play the online demo I will admit I took on the task limited enthusiasm. However it is my duty to report on such matters, and as many people seem to believe that where there is darkness there is inevitably light, I feel I must give this game a fair hearing. Therefore to keep it simple I present to you Band Hero, The good, the bad and the ugly.

bandhero1

The Good

Firstly some good points about this game. As a descendant of the Guitar Hero series this game is very well animated, easy to pick up, has enjoyable gameplay and is very pretty. Though it was not rock themed (shame) It had good venus and atmosphere, with a much more colorful pop orientated feeling than the GH series. The party play feature was also excellent allowing players to swap modes and instruments at any point, which proves very useful when the drinks need refilling. The graphics were similar to that of DJ Hero in the sense that everything was very neon and slightly trippy, which I felt was quite fitting for a pop based game. I also noticed that a lot of effort had been put into the animation of the characters, especially the movements of the lead singer which I must say brought a small smile to my face. On that note my main good point of this game is that the set-list is much more accommodating to female singers, and about time too. Often I have found that my more girly friends would prefer to sing than play guitar, and so I am guessing this will be right up their street. I have often struggled through various singing careers either pushing the notes to extreme highs to survive or imitating a male voice, both of which sound quite frankly stupid. I suppose in an odd way Band Hero solves this problem for girls everywhere, but I am no raging feminist and so the review continues…

bandhero2

The Bad

Now for the bad stuff. Its too easy! I may be being a GH snob here, but I was able to play through this demo whilst taking happily about dinner at the same time. I had it on expert mode for all 3 songs, but it simply didn’t require that much concentration. I suppose this game is aimed at the younger, less experienced market (Aww bless their cotton socks) however this makes it a step down rather than a step up for experienced GH ‘musicians’. I suppose it’s to be expected, but its a bit of a shame. Also, since when could a guitar make a sound like a saxophone? Look I know with the right effects pedals it can be done, but there are points in this game where you are constantly switching from being a keyboard, to a trumpet to a guitar. I know GH5 did this a little too, but this game does it to the extent where it becomes completely ridiculous. At this point I find myself asking the question, Why make a game which is an offshoot of Guitar Hero and then include songs where there is simply not enough guitar to make the game playable? Its simple really. Its called ‘Guitar Hero’ because It includes songs with strong guitar riffs. Pop songs do not often have such strong guitar riffs, therefore why include them in a game where the whole concept is based around a guitar shaped controller. Think through your concept more thoroughly next time people!

bandhero2

The ugly

Now for the ugly part of this game. And my is it ugly… For me this game seems to be completely lacking in theme and identity. Though it boasts a diverse set-list I found the mixing of the genres in the demo made the game feel disjointed and very strange to play . For example the demo moved from happy clappy pop, to modern country style pop, to soft rock, with the same band members and gig set up. Now I know previous titles also did this, but not to this extent. To be honest I found it a little unnerving to see a massive heavy metal rocker happily singing along to ‘Walking on Sunshine’ By Catrina and the waves, especially seeing as this was a standard part of the demo not someone’s personal joke. In fact the completely random mix of band members chosen for the demo put me off a little too. When I played, my band consisted of 2 mature characters, (a sexy punk lead singer and a heavy metal lead guitarist) and two very young looking young teens (an Avril Lavigne style drummer and an alternative base player). This random combination of band members to me looked very odd. More worryingly still, with the differences in age and genre leading me to question weather if this band truly existed, it would actually be legal for them to go to the bar after gigs for drinks, let alone ever want to play together. Though the characters were probably meant to be diverse to show the diversity of the character creation feature, the lack of consistency in characters was to me direct proof of this games lack of direction. After reviewing the set-list more carefully I have come to the conclusion that it would have given the game more of an identity if older, more famous pop acts had been used. If the set-list had been more cheesy with more famous pop acts they may just have got away with the pop theme, however the mismatch of pop and rock chosen lead me to think that it might have been more appropriate to just bring out another true guitar hero with some pop songs on it, call it ‘Guitar Hero Pop hits’ and do away with the ambiguity. I imagine that if this would done it would feel a little like Guitar Hero Rocks the 80’s, which in my opinion worked a lot better than this confused little title. I hate to say it but in comparison DJ Hero has much better theming. I don’t want to be a DJ but at least the Characters, sets and music all fit together and create a real atmosphere.

bandhero3

Though I did to some extent enjoy playing this demo, I feel that it is very obviously aimed at the younger teen market, and not the true GH worshippers. The combination of younger band members,colorful settings, easier gameplay and tame pop set-list make an experience associated much more with the young teen scene than the heavy metal and grunge fantasy lands we are used to. Though this is not for me, I suppose not all games can be everyones cup of tea. Therefore if you are a 13 year old girl with a Taylour Swift poster on your wall you will love this game, and more power to you for buying it. As for everyone else, try it yourselves and see what you think. Oh but be sure to get the drinks in first, your really going to need them…

Until next time

GuitarGirl24

P.S. On an Un-related note, I have finally completed Gh5 (Work has been keeping me VERY busy!!) Its not as difficult as I expected, though I did have to re-play 3 of the songs in the end set-list through twice. The highlights for me were definitely “Sultans of Swing” Dire straits, “No one to depend on” Santana, “Do you feel like we do” Peter Frampton and “American Girl” Tom Petty & The heartbreakers. Not the hardest songs but definitely the ones I enjoyed plying the most. Shame its not as difficult as expected, but still as good play and definitely one to add to your christmas list if your not into DJ/Band hero and haven’t splashed out already.

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22
Nov
09

Will Borderlands Be The Next Fallout 3?

We have all seen our fair share of game clones over the years. Grand Theft Auto had The Get Away and True Crime, Mario Party has Raving Rabbids. Basically once one game has a great selling idea, another developer wants to get in on the idea.

May I introduce Borderlands, a new game from Gearbox Software that combines First Person Shooting and Role Playing game into a nice combination in a post apocalyptic world. Yes basically the same idea as Fallout 3 has.  But in Borderlands you have class choices as opposed to bringing up your character through choices made throughout the game, like Fallout.Bborderlands also takes a cell shaded graphically style and I think but cannot be sure (so please correct me if I am wrong) it also has a more comedic outlook on postapocalyptic RPG survival.

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Ok so lets take a look at the standards Fallout 3 has layed down. I loved Fallout 3 it was so new and diverse. It was following the same style as Oblivion, but in my opinion it took it a step further it took the idea of a postapocalyptic sci-fi shooter, added all the elements that make most RPG games take over your life. I was pretty flabbergasted that an FPS and an RPG could meld together so well. It was gritty, grimy gruesome and really gave you the feeling of kill or be killed in a savage world.

Now, Borderlands sounds to me that, it can hit all these marks. Ok so if you have not gathered already, I have not played it, and to be honest I was pretty gutted I didn’t get my hands on it at Eurogamer. What I really think that it is doing that sets it apart from Fallout is its comedic/light-hearted take on it. I dunno about you guys out there, but I really cannot take cell shaded games as seriously as, what I like to call, true graphic games. But with that said The game play sounds pretty damn good in my opinion. You get to choose from four different characters  a Soldier, a Hunter,  a Siren, and a Berserker. Each class has a different skill tree in game. This means throughout the game you gain skill points which you can apply to your skill tree to get character specific skills. Say if you are the Hunter, your skills in the skill tree will be composed of Revolvers, Gunslinging and Sniping. This in turn will give the entire game a great deal of replay value.

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So each of these games are defiantly both RPG’s both thankfully they are FPS RPG’s in their own right. Fallout 3 has the gritty, grimy and somewhat mundane outlook on post apocalyptic life and survival. It also has a character system that is totally customisable and you can build it strictly from the ground up.

Borderlands to me on the other hand is more of a game that will focuses on the game play more than the story and character customisation. Making gamers out there pretty much choose a person and jump straight into the action. Kind of taking a Final Fantasy outlook on RPG games.

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So Will Borderlands be the next Fallout 3? To be frank why would games want to be the next anything? Borderlands has enough unique elements that I think it will do very well on its own.

Garv

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21
Nov
09

EyePet: Just Another Gimmick?

Before we get the ball rolling here. I have not had the opportunity to get a hands on go with EyePet yet, which is a bit of a bummer really as it looks pretty darn interesting. But with that said I want to give you, the gaming public out there a good insight into what this little gem has in store. Thats if you dont know already of corse.

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You may remember me briefly mentioning the EyePet in an article about a week ago. I thought to myself after reading that article over again that I gave next to no information on this, somewhat revolutionary game. Well I say revolutionary, developers always like to over exaggerate their games these days, so lets just say this is more of a revolutionary idea. If I ever get my hands on this thing, be rest assured that I will give my total and honest opinion to you all, till then I am going to give you my thoughts on what I think this, some what ambitions game says it will give the gamer of today.

So lets give you a bit of background information on EyePet. For starters it is actually developed by the Sony London team, which to be honest was a nice little surprise for me, meaning we get something first for once. The EyePet is already out in the UK and from what I have heard Americans are going to have to wait as late as April 2010 to get their hands on it. That aside what does this game physically have to offer us?

For starters this is basically a Tamagotchi times 10,000 or so, you remember those little hand-held things that would fit on your key ring, that would house little pixel style animals for you to feed, take to the vets and clean up their poo? Well this is the console generations answer to that. Sony have attempted to make some use of the PlayStation 3 eye camera, you play host to a new animal, which is kind of a mixture between a monkey and a Mogwai (any gremlins fans will know what I am talking about). The idea is you place your Playstation Eye camara in the room then on the TV screen appears your new, hybrid pet in your living room, meaning it can fully interact with the enviroment. Say if you roll a ball across the camera, the EyePet will jump out of the way to avoid it, or if you clap your hands suddenly, you will startle the poor little creature. This thing can supposedly listen to what going on in the room your in and totally interact with the enviroment.

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This all sounds pretty damn cool to me. I mean who wouldn’t say no to a cute cuddly creature that you wouldn’t have to physically muck out, or live in fear of for tearing up your curtains. With all that said I still live in speculation that this will be 100 percent responsive to every single action you will make. OK granted this is not on the same scale Milo or Natal is, and to be honest I kind of respect that, as it s not too big for its own boots. But my experiences with the Playstation 2 EyeToy in the past have been pretty poor. I mean washing windows and kicking ninja butt was great and all, but at times I found the whole experience a little non responsive, that and you had to position yourself exactly right to get the game working at its best.

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With that all said I am pretty sure that Sony have done the right thing here. I mean they are technology geniuses after all. I mean, Microsoft tried to pull off your in the movies, and my experience of that game was qnot to great if I am honest. Unless your in a totally white room with no shadows what so ever your experience with that game would be as rubbish as mine was I think.

EyePet looks set to give the bench mark for hands free gaming. Lets hope future projects like Natal achieve what Eye Pet has kicked off this generation.

Garv.

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20
Nov
09

The Legend of Zelda: Upcoming Wii title

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Zelda has always been one of my favourite Nintendo series’, mainly Ocarina of Time, Wind Waker and Twilight Princess; although I’ve completed Majora’s Mask and some of the handheld titles, those three are the ones that really stick out in my mind as being masterpieces. Ocarina of Time was spectacular for an N64 title, with a vast, vibrant world, breathtaking dungeons and bosses, and a ton of things to do. To top it off, it introduced Adult Link to the series, who I found infinitely cooler than his child self; though many other fans would disagree. When Wind Waker came around, I – like many – was incredibly put off by the return of child Link and the new visual style. Although not necessarily the spiritual successor that I hoped for, I eventually accepted it and enjoyed it for the great game it was in its own right. And last of all, Twilight Princess delivered what everyone wished of the Wind Waker, giving us a brand new Zelda that gave us all of the good elements of Ocarina of Time and improved upon it, the first title ever to feature only the adult version of our silent green-clad hero.

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However, it’s been almost three years since the release of Twilight Princess, and it’s getting to that time where we begin to wonder… what’s next for Zelda? There’s been the odd handheld title, but personally I see these as filler, leading up to the next grand adventure. But what can they do? Wind Waker gave us a beautiful, young adventure, the child Link off on a colourful quest to face the darkness, and Twilight Princess perfected the greatness of Ocarina of Time, giving us the mature and gritty Zelda we’d dreamed of for the eight years since it’s N64 predecessor. How could they possibly follow up from those two without being too similar?

Well, for now we can’t really know. However, we do have the first bits of news regarding Link’s latest adventure – so listen up and see what you make of it. The new title has apparently been in development for almost four years, so it should be well on the way by now.

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At E3 this year, the first piece of artwork was shown relating to the next Zelda – in a very similar style to that of Twilight Princess. I for one am glad to see this, as TP had my favourite style so far. This image may give up a little more information than you may initially realise, however, as Link is notably missing his legendary Master Sword, his right-hand empty (looks like they’ll be continuing to make Link right-handed for gameplay’s sake). However, the female figure in front of him bears a strange resemblance to the sword’s hilt, the blue “robe” forming the familiar shape, a gem adorned at her centre. Co-incidence? I doubt it. It particularly reminds me of the “closed hilt” version seen in The Wind Waker. If this is so, perhaps the creature is some sort of sword spirit/fairy, maybe leading us further into the sword’s history - but that’s just my speculation!

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Although the new artwork clearly looks in the same vein as Twilight Princess, it seems that this may not be the same Link as that of the most recent title, as this will apparently be set in a different era to Twilight Princess. Miyamoto’s exact words were “Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he’s not holding a sword.”  – so it sounds as though it could go either way, possibly suggesting Link is ‘older than he was in Twilight Princess’ or perhaps just an older version of Link than we’ve seen before. If it isn’t the same Link, it is strange that the artwork is very much the same, as in the past each new Link has generally come with his own design.

More recently, IGN had an interview with series producer, Eiji Aonuma – and for the first time we have a little information as to the game itself. Seeing as Twilight Princess was merely a GameCube port in essence, the new Zelda will be the first title produced specifically for the Wii, meaning it’s controls should be more even more integrated into the gameplay. According to Aonuma, the game will actually feature 1:1 swordplay using the MotionPlus add-on – sounds intriguing, but I’m a little skeptical – we’ve never seen true 1:1 swordplay before, so I’ll believe it when I see it. Looks like I’ll have no choice but to splash out on the controller add-on, though..

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It’s also been said that the new Zelda will change the regular structure of the series, diverting from the classic “Field-to-dungeon-to-field” scenario seen in the previous titles. Although I have no problem with new ideas, I hope this won’t see the game with a more linear style, without Zelda’s usual free-roam, side-questing nature. In Nintendo Power’s August 2009 issue, Miyamoto did claim that the new Zelda ”[is not] going to be that radically different” than past games in the series.”, which is reassuring.

Hopefully we’ll hear more soon, it’s a bit of an unknown situation really seeing as the news only gives us more questions, rather than spelling victory or doom for the future of Link. Whatever the new structure is, I believe that Nintendo will make a quality game, but I’m unsure if they can top the classic format with anything better, while keeping the sheer epic scale of exploring Hyrule – I’d feel gutted if they drop the free-roam aspects. I only hope that the series doesn’t divert so much that it loses it’s Zelda feel – hopefully they don’t stop Link from playing the silent hero!

-Leon

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19
Nov
09

Halo Waypoint: More Games Should Do This.

I have been a bit deprived of Xbox LIVE recently. This week saw me once again logging onto LIVE to see what things I have missed.

So after downloading several gigs worth of demos onto my hard drive, I came across Halo Waypoint. Now me being the journalist I am, I personally have not heard much about this new addition to LIVE. Which is quite surprising really, seeing as I live and breath all things Halo pretty much. You could probably imagine my excitement when I saw the words, Halo, Download and Free pop up on the screen, so without hesitation I proceeded to download this interesting little gadget.

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Now I approach games in two different ways. The casual way, which is for things like beautiful Katamari and Guitar Hero, these games I am not fussed about getting 100 percent completion, I am there to enjoy the game and what it has to offer. Then there is the completionists way, where I approach a game and want to milk it for every little thing it has to offer me. Halo for me is a completionists game, I have owned Halo 3 for years now and still have not got all the achievements.

This is when Halo Waypoint steps in and gives me a helping hand. For those of you out there who have no idea of what this little gem is I will fill you in. This is a Halo dashboard that links all your Halo games together in a nice neat little package as well as updating you on all things Halo.

So how does it go about wrapping all you halo games up? Well what it does is it calculates your overall achievement score on Halo 3, Halo Wars and Halo 3 ODST. It then takes that number and applies it to its own unique scoring system giving you an overall Halo Career score and set of awards. It even shows you how many achievement points you have gained over the corse of your Halo gaming career.

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Before I get to carried away with my excitement let me give you some examples. Waypoint says I have an overall Halo achievement score of 1405G. That is all my gamer points added up from Halo 3, Halo Wars and Halo 3 ODST. It then takes that number and applies it to Halo Career Milestones. At the moment I am on Milestone 25, for hitting the 1400 gamer point mark. I can progress through these milestones by unlocking more achievements from any of the three games. But thats not all, you are also granted Waypoint Awards. These are medals given to you based on elements of gameplay thought the Halo 360 series. For example I have 8 out of the 15 awards which include: Special Weapons, Explorer, Halo 3 A.C.E, Halo 3: ODST A.C.E and so on. These awards are given to you depending on how many achievements you have unlocked in that particular bracket. So if I were to go into Explorer, it will show me the achievements needed to unlock that award, like finding all the skulls in Halo 3 or finding the audio tapes in ODST. The more achievements you unlock for that award, the higher your award tier. So I have a Tier 4 Explorer award because I went out my way to find the skulls in Halo 3 and stuff like that.

This is a fantastic tool for completionists, and general Halo braggers out there to really show off their achievements. But it doesn’t stop there, oh no. Waypoint gives you avatar unlockables. These unlockables are tied into Halo achievements, so If you say unlock a certain achievement on ODST the Orbital Drop Shock Trooper armour will be unlocked for your avatar. It’s little things like this that get geeks like us all riled up and wanting to unlock all Halo achievements, I mean c’mon, dress your avatar up like an ODST with guilty spark flying round your head? … Awesome!

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Aside from the Halo career path, Waypoint updates you with the latest Video, images and news from all corners of the gaming globe. Wanna catch up on Red Vs Blue? or take a look at IGN’s Halo features? Or maybe you want to know the latest on Reach or the new Halo DLC? Well it is all here, plus it will be updating all Halo fans with the Halo anime series as well.

Halo Waypoint is, in a word, Huge and awesome (ok that was two words) but it does bring the games into a nice neat little package, packed full with its own achievements and awards, with a side order of news, videos and images on all things halo. This is a must download for anyone who has been bitten by the Halo bug.

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18
Nov
09

Is it the end of 2D gaming?

Like many gamers of the current generation, I grew up playing games on the earlier consoles such as the Sega Mega Drive and the Super Nintendo. Those were the days that really got me hooked on gaming, and the vast majority of them were 2D, often platformers - such as Sonic, Mario, Megaman, Metroid, Castlevania, Strider or Gunstar Heroes. Although many of these games still have incarnations nowadays, things have changed.

Losing their 2D roots, most of these have converted to 3D formats – Sonic and Castlevania opting for third-person perspectives, Metroid’s Prime series turning it into a first-person perspective, and others doing a mix of different styles, with the occasional 3D-graphic platformer such as Megaman X7 or Super Mario Bros Wii. Even Street Fighter has stripped itself of it’s 2D past, opting for a 3D look. However, as I play the GBA version of Megaman & Bass on my DS, I mourn that the day of the 2D game has come to an end.

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As the DSi loses its GBA functionality, and strips the console of the majority of its 2D gaming, the 2D genre consists mainly of nothing but the odd flash game or downloadable arcade title on the major consoles. With the focus turned toward polygons and realism, it seems the platformer genre itself is endangered, the FPS and third-person 3D titles taking the lead roles in gaming today. However, do people really not care about 2D gaming any more? Is the love for Sonic based solely on nostalgia and a few fans of the mediocre 3D titles?

I don’t really think so. However, seeing as FPS and third person titles do well, I believe that producers see the good sales and decide to continue churning out more of them – however, with no real focus, the platformer seems all but forgotten. Yet, those old Sonic games still sell when they are released for download, since people still enjoy them to this day. Megaman 9, which was a brand new title created with the old NES style released for download last year was accepted with open arms, the fans ever there to accept the 2D game, if only they are still created. True, I would have preferred to see a Megaman game in the vein of the SNES incarnations, but it still shows that people are still interested in the genre.

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The game producers do know this, though – with countless Sonic collections being released on all consoles, Castlevania titles for download on Xbox Live, PSN and Wiiware, among a whole horde of other retro games, the fans have proven that they still love these games, yet they don’t seem to think creating new titles in the same vein is a good idea. Why? The first Sonic games continue to sell well to this day, while 3D titles such as Sonic the Hedgehog 2006 and Sonic Unleashed score pitifully in reviews, receiving marks that average around the 40% mark. However, suggest to people that 2D gaming should return and many are hostile, telling me that it’s not good enough for today’s gaming market. I don’t believe a word.

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It really is a shame, since retreating back into my 2D days I realise that there is a large void in my gaming life that has been left unsatisfied for all too long – I mean sure, there’s been the odd DS Castlevania game, and the rare title such as Braid, but it really feels as though there’s not been a single title recently given the pure love and attention of the designers of games such as Metroid and ‘vania.

Even today, going back to such titles I can’t help but admire the quality – aside from the odd blocky part it’s obvious that the creators cared about their titles, the use of colour and imagination flourishing into something artistic – and even today I believe they look and play brilliantly, Sonic still feeling as responsive as ever – looking back at some of my PS1 titles, I hardly feel the same.

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Fans of Castlevania will know all too well of Symphony of the Night, with its vast castle and numerous enemies, many rooms offering unique artwork – paintings, environments, huge demons, all drawn by skilled artists. As we turn to polygons I can only feel that manufacturers are sticking with the easier, less risky 3D genre – now, thats not to say that I don’t appreciate 3D games, the realism can be immersive, but I believe theres a place for everything. I mean, people didn’t stop painting pictures when the sculpture was invented, did they?

As today’s technology grows and improves all of the time, I can only dare to dream what kind of games could be produced with the right minds and skilled creators – I believe that a game like Castlevania: Symphony of the Night with clean, HD graphics and a castle many times bigger could really impress people – in the past, the limitations were not the skill of the creators, rather the limitations of the console itself. Now, the bar raised ever higher, just imagine what those people could do today, given the chance. No more pixellation, or blocky animations, just pure HD quality shine.

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As much as I do dream to see the day when they create a new home console 2D platformer, I only feel like an old fool that dreams of days gone by, the new generation making its mark and taking things in its own direction. But I will continue to dream, and maybe, one day, I’ll see what I’m waiting for. Project Needlemouse (the new 2D Sonic game in the making) could be something to please me, but I’m expecting it will be a 3D game with 2D gameplay, rather than going back to pure 2D glory. Nevertheless, I can only hope that it will pave the way for creators to realise that the days of the 2D gamer have not yet come to an end.

-Leon

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